Scott Rosenberg's Links & Comment

News of Salon, Salon blogs, and the world
Last updated:
12/1/2003; 11:14:52 AM


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Tuesday, November 18, 2003 PERMALINK

For reasons that I am unable to fathom the new posts to this blog since late in the day yesterday are no longer showing up in my RSS feed. Any Radio experts have an idea what to do? I haven't changed any preferences...
ADDENDUM I think I'm figuring it out... more if I'm right...
MOREI know what went wrong (bad system clock setting for 2004 screwed up a post, and that's munging the feed), but I don't think I can properly repair it till I am at the office tomorrow. Curse of the client-side blog tool (there are many blessings too, of course).
comment [] 9:21:53 PM | permalink

Charlie Varon: Wit from woe
Longtime Salon readers may recall a feature we ran in the late '90s known as the "21st Challenge" -- a reader-response humor competition that had its 15 minutes of fame in the form of our "Error Message Haikus," which went round the world on a million e-mail lists and wound up being mentioned in the Microsoft trial (without credit, alas!).

Charlie Varon was the co-creator of those contests. He's better known in the Bay Area as a remarkable playwright and performer responsible for some of the past decade's most original political theater (his shows have included "Rush Limbaugh in Night School," "Ralph Nader is Missing," and "The People's Violin").

I'm a little biased here, because I've known Charlie since we were in high school together and worked on the weekly student paper (he was my first editor, and still one of my best), but so what? I think Charlie is making some extraordinarily original political comedy in these dark days: it's angry without succumbing to cynicism, hilarious without resorting to sarcasm.

You can hear it for yourself on a new CD he has self-published, titled "Visiting Professor of Pessimism." It's a live recording of a show in San Francisco that Varon performed in the middle of the Iraq invasion last spring. The pieces are character-sketch monologues that look, with clear-eyed, heartbreaking humor, at the terrible compromises of the war on terrorism, the awful deadlock in the conflict between Israelis and Palestinians, and the dilemmas facing Americans committed to peace.

And it kicks off with a parody BBC newscast announcing, among other things, a new breakthrough in genetic engineering, mixing genes from root vegetables and business leaders: "The goal is to breed a humble corporate executive -- or, failing that, a ruthless potato."

You can listen to free samples here, here, or here. Or read more here.
comment [] 5:44:27 PM | permalink


Google pump-and-dump or Microsoft FUD attack?
The New York Times reported that Microsoft talked to Google about acquiring the company. Bill Gates denied the report. Who's lying? Dan Gillmor walks us through the possibilities. Dan sounds like he thinks it's more likely that the lie emanates from the Google side, since Gates, as a public-company chairman, has to follow some pretty strict rules -- and the investors who are plotting an IPO for Google have a "pump and dump" incentive to talk up Google's prospects.

I dunno. Google was a pretty hot item before anyone read any headlines about a Microsoft acquisition. Anything is possible here, but Microsoft has a long history of FUD -- sowing "fear, uncertainty and doubt" -- and concern about regulatory wrist-slaps would not seem high on the list in Redmond in the wake of the Bush administration's roll-over-and-die approach to the Microsoft antitrust settlement.
comment [] 12:35:52 PM | permalink


Worlds within worlds
Great piece by Greg Costikyan on the philosophical question of whether MMGs (massively multiplayer games) are games at all -- or something new in the way of imaginary-world creations:

 

There and Second Life both claim that they aren't games. The reason they claim not to be games, of course, is that their creators are under the delusion that they will increase their potential audience by making this claim, since games are for geeks, and they want to create MMGs for "the rest of us." The idea being that only geeks play games, a small percentage of the population are geeks, ergo, to create a 3D world that achieves a mass audience, you must create one that isn't a game.

Let's start with the assumption that only geeks play games. This is patently false.

Greg's an experienced game designer, and he takes the long view, with a historical perspective that goes all the way back to Habitat -- arguing that, if you're designing an MMG, you'd better make it a good game, or people won't want to spend time in it.

For a somewhat different perspective, Salon contributor Wagner James Au has been serving as a kind of in-world reporter/blogger over at Second life. His Notes from within that MMG make for a fascinating glimpse inside one virtual play-space.
comment [] 12:35:15 PM | permalink




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