Subscribe to this blog in Radio:
Didn't find what you were looking for?
E-mail this blog's author, Bruce Umbaugh: 
|
|
 |
Sunday, March 23, 2003 |
More Dave:Blogging at Harvard support. Every Thursday evening at 7PM we're going to have a live face-to-face session about blogging at Harvard. The sessions are open to anyone from the Harvard or Scripting News communities. The discussion is mainly how to do a weblog. Every week I'll try to present a feature or two, answer questions, etc. There will be a projected computer, making it easy to do demos. Sessions may or may not be blogged. At first we're going to do it in a large conference room at Berkman Center, Baker House, 1587 Massachusetts Ave. There's room there for no more than 20 people, and seating for only about 10. We can improvise. If more people come, we can get larger space. I'l post a reminder towards mid-week. Important note -- you do not need to be a geek to come to these sessions, in fact, we won't go deep on technology, because that can be so intimidating for non-technical people.
3:57:01 PM
|
|
Smart Mobs: Meetup Enables Self-Organizing Political Campaigns. Smart-mobbing is about using the Interne and mobile communications to self-organize collective action. Meetup.com provides the Internet iinfrastructure for affinity groups to self-organize. Add mobile communications, and you have all the ingredients for smart mobs.
The New York Times reports on how the supporters of US Presidential candidates are beginning to use Meetup.com to self-organize campaign events. In email, Meetup VP, Communications, Myles Weissleder, updates: "On March 5, Gov. Howard Dean realized "Dean in 2004" Meetups at local establishments in 79 cities with over 2,500 people participating. Dean has fully endorsedMeetup and is now actually a paying client, obtaining full integration ofthe Meetup service into his official campaign site.
2:05:00 PM
|
|
Also Doc: Moredentity. Making Mydentity puts together some of my pre-PC Forum thoughts about digital identity. (The subject will be big, here.)
Digital identity was the first area I really concerned myself with in cyberethics -- the first place I thought I had something special to say. Identity on the Net should be just thick enough. I guess that's how I'd want to put the point now. Enough identity to do the job; no super-identity.
The problem is that what "the job" is is contested.
11:07:03 AM
|
|
Dave is still Working on Weblogs at Harvard:Friday and Saturday were good working days, I now have a form that accepts and validates the information needed to create a weblog. Once validated, an email is sent containing a link to a page, with a "code" param, where you click on Submit to create the site. You must be coming from the same IP address. The code is a hash of the harvard.edu email address and today's date. After I get the site-creation code working, the next thing to work on is the default site. I want to be sure it's set up optimally, so that the new Manila site is a news-item oriented weblog, with comments turned on and hosted in the discussion group for the site. My running commentary is here. [Scripting News]
I love this project. Will, are you ready to steal it yet?
11:04:34 AM
|
|
Doc's Advertising 2.0 is a really valuable take on where Net advertising is today and where it has been going for some time -- maybe -- inspired by a recent experience with Blogspot ads.
11:01:19 AM
|
|
A theologian on gods in gaming -- write Cory:
Check out this fascinating exchange between Stewart Butterfield, the founder of Ludicorp, a gaming company developing a massively multiplayer game called Game Neverending, and AKMA, a theologian blogger. Stewart's designing the religious pantheon in GNE and wanted AKMA's advice:
Interactions with the divine should have just enough predictability to make them worth bothering with, but absolutely no more (I except simple devices, such as T'aach boosting your karma for eating a mint). The vital element that this contingency serves is making it not worth players' while to try to *work* the game by (as it were) coercing divinities. I'll repeat later on: deities should be only slightly predictable enough for players to observe that they do indeed matter. In fact, it would make a worthwhile argument *within* the game, whether one need adhere to any divinity or not. If you could attain that degree of subtlety, you'd have won outright.
Cory also points at A list of all the books in print wouldn't fit in the store, which is a very funny exchange from Rael's visit to a Barnes and Noble.
10:57:00 AM
|
|
|