The New York Times Online this morning has two articles and a multimedia report about the outsourcing of winning game currency to China. Called gold farming, an estimated 100,000 Chinese kids are working 12-hour shifts playing games to acquire virtual gold that is then sold to affluent players, often in the United States.
Seth Schiesel reports in one of the articles that he was playing World of Warcraft one night when a message appeared on his screen from an unknown player Hfasdlf quoting prices for virtual gold ($9.99+100G - $76.99=1000G). Schiesel explains:
In "massively multiplayer online games" like EverQuest and World of Warcraft, a character like Hfasdlf is known as a farmer because all it does is farm for gold (or whatever the game's virtual currency happens to be) rather than play the game in the spirit intended.
How gold farming -- considered illegal -- will play out in the real world remains to be seen.