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Wednesday, April 12, 2006 |
PLAYING WITH URBAN LIFE: How Simcity Influences Planning
Culture,
by Daniel G. Lobo with reporting by Larry Schooler, in The Next
American City.
The utopian beginning of SimCity stressed a desire to
influence policy, education in particular, through reflections on the
nature of “ideal cities.” No other game had been used so widely in many
levels of schooling to help illuminate the different elements of local
government. For example, David Lublin, professor at the Department of
Governance at American University, has used SimCity to teach 20th
Century local government. After creating a SimCity of their own, his
students had to write a paper analyzing the game’s underlying
principles. “A fundamental aspect of the paper was to stress how
SimCity reflected real world conditions, and what aspects were ignored
or sent to a second plane,” he said. Because of the widespread use of
SimCity in schools and homes, it is easy to make a case, as Paul Starr
of The American Prospect has, that SimCity provides a more influential
introduction to city planning than any book on the subject.
Though SimCity is now looking to the crossroads of simulation and
action games, as in its new “Rush Hour” expansion pack, the game’s
developers still consider the educational market one of its key
audiences. Lucy Bradshaw, Maxis General Manager, says that the future
success of the game depends upon special events outside the gaming
industry like university partnerships, teacher’s guides for the game,
and primary and secondary school licenses.
Although still significant, the differences between SimCity and a real
city seem to be narrowing. The game has evolved to consider more
sophisticated real-life issues–Maxis producer Hogan notes that based on
feedback from users, the game designers added such features as
development on hilly terrain, regional planning, and bedroom
communities to resemble features of real-life urbanism. But more
importantly, real world planning increasingly resembles SimCity because
of the growing use of technology, often in support of a SimCity-like
top-down model of local government.
10:11:26 AM
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