Quazal - launches Rendez-vous - a lobby service.
I finally get to break somethign before Clay, Ross or jason C.
Quazal has launched a new service called Rendez-vous - a lobby service - for on-line gaming.
Welcome to the world of on-line gaming and social software.
These folks at Quazal offer an on-line gaming 'state' engine (called Net-Z), as well as MMOG (massively multi-player on-line game) infrastrcture technology (called Eterna.) Now they've complemented their product line with a social networking kind of 'lobby service'. Totally coolio!
Provided Services
- Authentication: manages player logins and ensures the integrity and confidentiality of data sent across the network.
- Secure Connection: establishes a secure connection between two stations. This connection may be made either directly or routed via a secure station, which is usually the server. In conjunction with the Authentication service this service creates a secure transport layer.
- Account Management: enables players to create lobby account(s) and allocates various access rights.
- Matchmaking: enables players to search for and locate various gatherings in order to participate in game, competition, tournament, chat, or forum sessions, for example.
- Competition: manages the organisation and outcomes of matches played between players as well as pertinent statistical values concerning any given competition.
- Friends: enables players to classify their relationship with other players and to create categorized player lists, e.g. Friend, BlackListed.
- Messaging: enables players to send messages to each other in much the same way as e-mail.
- Persistent Store: enables players to download content from and upload content to the lobby.
- Peer: this service is provided by one client to another and enables messages and station specific information to be shared between the two stations.
- Cluster Management: monitors and controls configuration of the ensemble of lobby services. This service is accessed by the lobby administrator via the Rendez-Vous management console. Players do not use this service.
I wonder if they know anything about Apple's Rendezvous Probably not. What a great example of folks in the gaming world - nothaving a lcue on what's going on in the PC world. Probably doesn't matter though.
As a coinkidink - this sort of matching, management, tournament stuff is.... (ooooops gotta shut up now.) [Marc's Voice]
10:12:51 AM
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