February 7, 2004

Be Our Netalentine-

Vote for Still Running & Change Our Lives!!!

 

"Souls in Rhythm" band
WE SUPER NEED YOUR HELP!!!!
help us get a record deal,
album produced and a music video!!!!
 
 
You can help us win the grand prize in Vibe 98.5's UNSIGNED VIBE contest!
We are 1 of 5 finalists.
The grand prize includes a record deal, a produced album, a music video for the first single and a national tour!!!
 
***Beginning Monday Jan 17th, through to Feb. 13th - listeners can vote for Souls In Rhythm's song "STILL RUNNING"  by one of three ways!
 
#1. Go to: http://www.vibe985.com/ and then scroll down and click on UNSIGNED VIBE then you can vote for us!
 
#2. Call the radio station and vote &/or request Still Running by Souls In Rhythm @ 403-276-VIBE.
 
#3. Email a request to play the song: trv@vibe985.com
 
THANK YOU
THANK YOU
THANK YOU
THANK YOU
THANK YOU!!!!!

2:41:54 PM    

Quazal - launches Rendez-vous - a lobby service.

I finally get to break somethign before Clay, Ross or jason C.

Quazal has launched a new service called Rendez-vous - a lobby service - for on-line gaming.

Welcome to the world of on-line gaming and social software.

These folks at Quazal offer an on-line gaming 'state' engine (called Net-Z), as well as MMOG (massively multi-player on-line game) infrastrcture technology (called Eterna.)  Now they've complemented their product line with a social networking kind of 'lobby service'. Totally coolio!

Provided Services

  • Authentication: manages player logins and ensures the integrity and confidentiality of data sent across the network.
  • Secure Connection: establishes a secure connection between two stations. This connection may be made either directly or routed via a secure station, which is usually the server. In conjunction with the Authentication service this service creates a secure transport layer.
  • Account Management: enables players to create lobby account(s) and allocates various access rights.
  • Matchmaking: enables players to search for and locate various gatherings in order to participate in game, competition, tournament, chat, or forum sessions, for example.
  • Competition: manages the organisation and outcomes of matches played between players as well as pertinent statistical values concerning any given competition.
  • Friends: enables players to classify their relationship with other players and to create categorized player lists, e.g. Friend, BlackListed.
  • Messaging: enables players to send messages to each other in much the same way as e-mail.
  • Persistent Store: enables players to download content from and upload content to the lobby.
  • Peer: this service is provided by one client to another and enables messages and station specific information to be shared between the two stations.
  • Cluster Management: monitors and controls configuration of the ensemble of lobby services. This service is accessed by the lobby administrator via the Rendez-Vous management console. Players do not use this service.

I wonder if they know anything about Apple's Rendezvous Probably not.  What a great example of folks in the gaming world - nothaving a lcue on what's going on in the PC world.  Probably doesn't matter though.

As a coinkidink - this sort of matching, management, tournament stuff is.... (ooooops gotta shut up now.)

[Marc's Voice]
10:12:51 AM