Tech4Communicators
For anyone that has a job that involves using technology to communicate.
February 1, 2004

Card-based programming environment stacks up. Macworld reviews Revolution 2.1, a casual programming environment for non-programmers that's similar to HyperCard:

On the surface, Revolution works much like the HyperCard we knew and loved. Your program is a set of blank cards. Just draw buttons, text fields, and other interface doodads; then assign simple actions to some of those elements with Revolution's Transcript language. You'll wind up with a card "stack" that's a working, running piece of software.

The commercial software, which is offered for Windows, MacOS, Linux, and other operating systems, can import HyperCard and SuperCard stacks and supports SQL databases, data in XML, HTML, RDF and RTF formats, and the Internet protocols TCP, HTTP, and FTP. It is sold in $149, $299, and $999 editions. [Workbench]


6:25:31 PM    

Just posted a story on social networking and online collaboration with key links listed.
1:21:29 PM    

Our ETech panel.

I will be moderating a panel at ETech at 2:45pm on Feb 10 called "Untethering the Social Network or What Happens to Social Networks in the Untethered Wilds?" The panelists are danah, Scott, Mimi and Howard.

It should be one of the less geeky panels at this geek-a-thon.

And yes... Mimi is my sister and Scott is my brother-in-law. This is what happens when you talk about work at home too much. This is the first time my sister and I will be on a panel together.

Untethering the Social Network or What Happens to Social Networks in the Untethered Wilds?

Joichi Ito, Neoteny
danah boyd, U.C. Berkeley
Scott Fisher, Division of Interactive media, USC School of Cinema-Television
Mizuko Ito
Howard Rheingold

Track: Untethered
Date: Tuesday, February 10
Time: 2:45pm - 3:30pm
Location: California Ballroom C

Users, not vendors, create communications revolutions, and the untethering of social networks from desktops promises a user-generated revolution over the coming decade as profound as the Internet revolution of the 1990s and PC revolution of the 1980s. This panel addresses how the coordinated actions of diverse connected users challenge fixed visions of technology deployment, particularly as social software migrates from the desktop into the mobile settings navigated by handhelds. We will discuss how undisciplined behaviors and places push back on models of social software and how this can and should affect technological development. We will consider the role of social networks in the development of and participation in mobile technology. Case studies used in this conversation include pervasive gaming, media mixes, mobile texting, and mobile blogging. This panel presents a good opportunity to discuss the role of social research in technology development.

By Joichi Ito joi_nospam_@nospam_ito.com. [Joi Ito's Web]
11:18:02 AM    





© 2004 Ted Ritzer
Last Update: 01/03/2004; 5:58:25 PM

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