Dave Pollard's environmental philosophy, creative works, business papers and essays.



July 2003
Sun Mon Tue Wed Thu Fri Sat
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31    
Jun   Aug


leafMADE IN CANADA

leaf trust your instincts



< £ Salon Bloggers & >




Kucinich 2004




Click here to send an email to the editor of this weblog.

 


 

  July 5, 2003


power law I wrote a high-level spec recently for Social Networking Enablement (my term for the successor to Knowledge Management) and Social Software. The guru of Social Software, Clay Shirky, spoke to the O'Reilly Emerging Technology conference in April and has just posted his speech. If you're interested in the subject, go read it .

Most important point, for those readers whose attention span is limited to five paragraphs, is Shirky's four critical design elements for Social Software:
  1. Recognize Identity and Reputation -- the group needs to know who its members are
  2. Acknowledge Standing and Provide Recognition -- knowing who knows what is a critical requirement for the group to be able to function, and recognition is essential to their willingness to do so
  3. Provide Barriers to Participation -- manageable, efficient conversation requires different levels of increasingly elite membership, otherwise it's like giving everyone in the audience equal time during a presidential debate; the barriers also convey privilege and demand for others to 'get in', which is healthy for the group's sense of self-value
  4. Spare the Group from Scale -- just as you may have 1000 acquaintences, 150 friends, 30 close friends and 3 intimate friends, social software needs to accommodate great facility for intimates to converse, and more modest facility for conversations with those less close, to be optimal, and to avoid size destroying the elements that make the community what it is
Some other concepts he describes which I find important and appealing:
  • The need to provide for soft overlap (Gladwell's connectors ?) between groups to allow ideas to cross boundaries
  • The importance of clustering mechanisms, the 'pattern recognition' of social software
  • The need for 'conversational artifacts', the critical synopsis of ideas, actions, consensus, decisions and issues that is so often missing from meetings and other social interactions today
  • The delightful advice to business owners and managers that users are there for one another, not for the sponsor/owner/facilitator/manager of the group; in other words, as I've always advised other managers, articulate the goals, roles and processes of the group and its members, and then get out of the way
Clay's thinking is way ahead of the curve, but look to the incorporation of his ideas as an excellent predictor of new social software's success or failure, both in the business and citizen peer-to-peer social realms.

11:41:23 AM  trackback []  comment []


Click here to visit the Radio UserLand website. © Copyright 2004 Dave Pollard.
Last update: 19/02/2004; 2:48:21 PM.

SEARCH SITE
How to Save the World

SEARCH SALON
Search All Salon Blogs


Technorati Profile


.
.
.
.
.
.


Subscribe to "How to Save the World" in Radio UserLand.

Click to see the XML version of this web page.



WHAT THE BLOGOSPHERE WANTS MORE OF

Blog readers want to see more:
  1. original research, surveys etc.
  2. original, well-crafted fiction
  3. great finds: resources, blogs, essays, artistic works
  4. news not found anywhere else
  5. category killers: aggregators that capture the best of many blogs/feeds, so they need not be read individually
  6. clever, concise political opinion (most readers prefer these consistent with their own views)
  7. benchmarks, quantitative analysis
  8. personal stories, experiences, lessons learned
  9. first-hand accounts
  10. live reports from events
  11. insight: leading-edge thinking & novel perspectives
  12. short educational pieces
  13. relevant "aha" graphics
  14. great photos
  15. useful tools and checklists
  16. précis, summaries, reviews and other time-savers
  17. fun stuff: quizzes, self-evaluations, other interactive content

Blog writers want to see more:
  1. constructive criticism, reaction, feedback
  2. 'thank you' comments, and why readers liked their post
  3. requests for future posts on specific subjects
  4. foundation articles: posts that writers can build on, on their own blogs
  5. reading lists/aggregations of material on specific, leading-edge subjects that writers can use as resource material
  6. wonderful examples of writing of a particular genre, that they can learn from
  7. comments that engender lively discussion
  8. guidance on how to write in the strange world of weblogs


Creative Commons License
This work is licensed under a Creative Commons License.