Four
years ago I wrote a well-received paper entitled A Prescription for Business Innovation:
Creating
Technologies that Solve Basic Human Needs. I've updated it,
broken it into three manageable pieces, and present the second part
below. The first part, which reviewed the history of human innovation and technology, is here and the third part will follow next Tuesday.
Four:
Innovation & Society: How Technologies Limit Freedom, Human Nature
Confounds Innovation, and Consumer Decision Tools Doom Marketing
Those
of you with HR backgrounds are probably wondering why I have not spoken
about non-individual, community aspects of civilization and why and how
these arose if the innovative individual is perfectly able to do it all
him- or herself. These issues are relevant because of the role of
teams, organizations and other social constructs in the process of
innovation.
Let's take another look at our proto-human, now equipped with the six
basic types of manually powered machine (lever, wheel, screw, pulley,
plane, and wedge -- the latter in the form of flint-head arrows), plus
other early innovations like controlled fire, animal domestication and
crop cultivation. Like other creatures he's adopted the family unit as
a social convention, but now he's experimenting with a more
sophisticated social construct, the tribe.
Question is, why? Is it Darwinian -- Did humans that banded together
have a higher likelihood of survival than loners? Or is it purely
social -- Do humans, like other creatures, have a basic need for social
contact with others that goes beyond family? Whichever it is -- a
survival need or a social need, it required innovations to make it
work, innovations like a code of laws and behaviours to prevent and
resolve disputes between individuals, and shared language.
At this point, in the view of some anthropologists, a tug-of-war began
between our essential individual, autonomous nature and the perceived
benefits of increasingly advanced, abstract and restrictive
'technologies' like division of labour, specialization, private and
communal property, governments and other hierarchical social
organizations, including the modern corporation. All these social
'technologies' limit individuals' freedom, and much of our civilization
has been about trying to find a delicate balance between individual
'rights' and the apparent benefits afforded by technologies that
compromise them. This tug-of-war continues to play out today, in our
suspicion of government, the existence of 'militias', libertarian
movements, evolution of privacy laws, and struggles over property
ownership. The battle is far from over, with slavery, one particularly
extreme social construct favouring hierarchical efficiency over
individual liberty, still practiced in many countries, and women,
children and animals treated as property with no rights or freedoms
whatsoever in many others.
This tension also plays out in the modern corporation, itself a feudal
social construct which is neither egalitarian nor democratic. Corporate
efficiencies have produced technologies that have massively improved
material wealth and (most believe) quality of life in the few centuries
since they were invented. But these advantages have come with a huge
cost of personal freedom -- In many countries employees are virtual
slaves of their employers, with no hope of realizing their full
personal potential. In many companies promotion and remuneration have
nothing to do with performance or competency.
Here are some of the consequences for innovation of this individual/collective tension, in today's companies:
- Employees hoard rather than sharing knowledge, including
knowledge that could yield innovation, to protect their position and
rank in the company
- Employees rarely volunteer new ideas, fearing ridicule,
retribution, being ignored, or having credit for the idea stolen by
their boss if it succeeds
- Managers safely and instinctively squelch innovative 'crazy ideas' of subordinates
- Managers, fearing the wrath of shareholders (today's
'absentee owners'), are risk averse, preferring to buy ideas once they
have been successfully developed by others, over incubating the
company's own ideas, even though the latter is cheaper and more
effective
- Employees compete for credit rather than sharing it
- Employees, since they are rated on their individual
performance, consider teamwork and collaborative activities less
important than individual, solitary ones
- Managers instinctively delegate tasks in a project to
individuals rather than teams (since it's easier that way to place
blame if something goes wrong), and individuals usually prefer being
given individual rather than team assignments as well
If people are social by nature, why are corporations so unable to tap
into this to leverage the power of teams to enhance innovation? The
answer may be simple. In The Hidden Life of Dogs,
author Elizabeth Marshall Thomas explains that most animals have an
inherent desire to socialize with their peers, that seems totally
unrelated to survival needs. In fact, dogs that wander from homes where
they are well-fed and cared for appear to be looking for social contact
with other dogs for its own sake, just as children like to hang out
with others doing things they can do just as effectively alone. At the
same time, both dogs and children often become extremely jealous,
competitive, possessive and unsociable when these same fellow creatures
impose on their personal 'territory': family, toys, food bowl, and
members of the opposite sex.
Perhaps this is a universal trait that we need to consider when
designing innovation programs: Everyone loves to engage in social
activities that are fun, challenging and unthreatening, but when the
social activity impinges on individual 'territory' or property, or on
scarce resources, social and collaborative behaviour ceases and
confrontational, competitive behaviour takes over.
But isn't competitive behaviour exactly what business thrives on?
Doesn't the rush of adrenaline and testosterone in the quest for
competitive advantage and 'winning' yield high productivity, sharpened
customer focus, and more new ideas?
I would argue that competition is at best a neutral factor in
engendering innovation, and may in fact be detrimental. Most of the
books on teamwork, such as The Wisdom of Teams, stress two essential preconditions to effective team behaviour:
- A specific, defined problem agreed to and shared by all team-members, and
- A sense of urgency that imposes a short-term deadline that the team-members can work towards
There are other factors that affect a team's success, of course, such
as the competencies and access to knowledge of the team members, and
the effectiveness of the processes by which the team works. What is
important here is that nowhere is a competitive threat, competitive
challenge or competition of any kind considered essential to team
effectiveness. Even in sports, the best teams focus on what they do
well (the attributes of their team's excellence) and the achievement of
specific objectives (like scoring points) rather than being distracted
by competing with the other team, 'winning' and exploiting the other
team's weaknesses. Good teams usually take solace in having played well
even in a losing cause, and are alarmed when they play badly but still
manage to win. In fact, a major competitive tactic in business is to
force one's competitors to shift their focus to your agenda, to take
their eye off their team's goal to instead compete with you.
Furthermore, many businesses are now reaching out to involve customers,
alliance partners and even competitors in their problem-solving teams,
because they help bring different points of view to the creative
process, and because these external partners share both the defined
problem and the sense of urgency with the internal team. In a world of
accelerating change, no competitive advantage is sustainable --
innovations and new technologies can almost instantly reinvent
industries, products, services, and offerings, and eliminate any
competitive advantage the old ones may have had. Despite massive and
sustained oligopolistic efforts to prevent it, customers are beginning
to wrest absolute control of business direction and success from almost
every industry's producers, management strategists and marketers, and
now set the agenda and reward companies that respond to their
needs and build new serving capability, not those that bash the
competition, sue their customers, or create barriers to competitive
offerings. The Bush regime's corporatist agenda has been only a
temporary setback in this inexorable trend.
A side-note about branding: Many marketing people, lamenting over the
passage of market control from producer to consumer, cite the
increasing importance of branding as an organizational strategy, and of
brand loyalty as a success factor. For this reason, they argue,
aggressive, proactive marketing is not dead. They fail to appreciate
that consumers, faced with the severe scarcity of (a) time to assess
product alternatives and (b) objective comparative analysis like
Consumer Reports, tend to use 'brand' as an unsatisfactory surrogate
decision-making tool. If you as a consumer want to buy a car, or select
a television program to watch, the ideal decision-making process would be:
- Find an analytical tool that identifies all of the relevant
selection criteria, rates all of the available alternative products
against these criteria, and allows you to identify and 'weight' the
criteria that are important to you. This tool would 'remember' and
start with the criteria and weightings you used the last time you made
a similar decision.
- Use the tool to generate a 'first cut' list of alternatives
ranked by your personal criteria, and show the sensitivity of the
ranking to changes in your criteria weightings (some days you may like
to watch a thought-provoking program, and on others you may prefer
something light and funny; one year you may want a practical car, and
the next something sportier).
- Find a tool that uses 'neural network' technology to draw
upon your past choices for these and other products, correlate them
against the choices of other people whom you trust or who have a
history of making similar choices to yours, and generate a second list
of alternatives, ranked by the collective consensus of your peer group.
This tool would 'learn' from past choices and from your evaluations of
them.
- Integrate the two lists and use subjective overrides to make your final selection.
In the case of a big-ticket selection like a car, you would probably
invest significant time in making the final decision. In a small-ticket
selection like a television program, the final decision could be
greatly simplified or even fully automated, so your television would
automatically go to the highest-ranked program in the two lists, and
signal to you a 'score' showing the computed probability you will like
it (since your ultimate decision may be not to watch anything).
Tools like these exist today (Consumer Reports is an example of the
former; the Recommendations Lists of Amazon.com are an example of the
latter), but they are not yet very robust or reliable. In their
absence, brands and brand loyalty are the surrogates: 'I always buy
Chrysler products' or 'I usually watch CSI on Thursday nights' is your
brain's way of substituting brand for the more ideal tools noted above.
Once these tools exist (and the Information Age is ripe for them),
product brands will simply become community-identification brands ('I
drive Chrysler products because they reflect who I am and I want others
to see that and associate with me, or not, because of that
identification'). At this point, brand community-association becomes
merely one more selection criterion of the analytical tool. With the
advent of the near-perfect consumer information these tools provide,
traditional marketing has no remaining role, and the knowledge-driven
transition of power from producer to consumer is complete.
Five: The Structure & Culture of Innovative Organizations: Business Gets Feminine and Consumers Seize Power from Producers
It is now accepted wisdom that
the organization of the future must be flatter, more empowering, less
hierarchical and more networked, in order to be sufficiently agile and
responsive to the ever-more-powerful customer's needs. Much has been
written about organizational 'ecology' and the ability of communities
of practice to self-organize to solve identified common problems more
quickly and effectively than command-and-control driven organizational
structures. There is a growing awareness that self-organizing
communities operate best when their leadership uses what are usually
considered 'female' modes of operation rather than the traditional
'male' ones:
- Decisions are made by democratic consensus rather than by fiat
- Persuasion and change occurs by engaging decision-makers in
thought processes and finding shared mental models, rather than the
wielding of power and authority
- Problem-solving teams select (and when necessary, change) their own leader(s) rather than having one imposed on them
- Problem-solving teams form themselves, drawing on
individuals' networks, and disband themselves when the problem has been
solved, much the way the human body's immune system organizes itself to
fight infection
- Rather than formal permanent roles, positions, and
'up-or-out' career paths, individuals move laterally from project to
project, wherever their skills and experiences are best suited, and
often wear multiple hats on simultaneously-running projects, rather
than having a single title
- Rewards and remuneration are based on the depth of
developed skills, experiences and networks, the things that have value
to the organization in the future, rather then on past performance
(which is rewarded with one-time bonuses at the completion of a
project) or on seniority or title
- 'Management' at the top is replaced by 'Improvisational Strategizing' at the centre of the organization
The real contention over this new organizational culture is whether it
is efficient enough to justify a new organizational structure to
support it, or whether instead some kind of balance between
hierarchical and autonomous structures is needed. Is it empowering, or
is it naïve, to believe that if an organization sets specific
strategies and goals and then 'gets out of the way', the employees will
effectively figure out the best way to achieve them? Can the tools, the
infrastructure of technologies, knowledge-bases and equipment, needed
to achieve organizational and project objectives, be left up to project
teams to develop as needed and ad hoc, or must they be rationalized and
inventoried and efficiently 'managed'? Who controls the purse-strings,
and approves allocation of budgets and resources for each project --
can project teams really do this themselves or do these resources also
need to be centrally 'managed'?
These issues are important to the future of business innovation. We
must decide whether an organization saddled with the structures and
controls of an old 'management' style can hope to be sufficiently
agile, responsive to customers, creative and focused on new product
development, to survive when that survival depends on strategic
improvisation and continuous innovation.
There are two huge and contradictory trends occurring in organizational
structure today: globalization and fragmentation. Globalization is
occurring because small organizations cannot achieve the scale and
resource capacity needed to be viable, and fragmentation, the spinning
off and incubation of small, narrowly focused 'best of class'
companies, is occurring because large organizations are too unwieldy,
inefficient and inflexible to be innovative and respond to customers'
rapidly evolving needs. So we have today the worst of both worlds:
large, fat, unresponsive global companies and emaciated unscalable
small ones. Furthermore, because of today's concentration of money and
power in the hands of increasing global corporate giants, this system
is in disequilibrium, with dysfunctional non value-added consequences
such as these:
- Once-innovative companies like Microsoft are being besieged by antitrust authorities
- Companies acquire other companies simply to break them up and close them down
- New start-ups are designed expressly to be bought out before they actually produce anything
- Investment analysts claim that synergies from corporate
acquisitions create new value, and that subsequent break-ups into more
focused and specialized companies also create value
- Large organizations are rewarded for cruelly exploiting
weak social and environmental laws in their subsidiary companies'
countries and simultaneously creating unemployment at home, when they
'offshore' production to those countries
The recent macro-economic review by Credit Suisse First Boston, echoing
the prognostications voiced by many economists at recent economic
summits, foresees the evolution of today's corporate structures into
three new, prevailing types of enterprise, which could fix the above
dysfunctions (since different economists use different names for these,
I've used my own):
- Global Utilities: Large organizations that provide
world-class large-scale communication, asset management and
distribution infrastructure.
- Producers: Small organizations that assemble resources and
'build to spec' technologies, tools, products and offerings, for
entrepreneurs, project teams and consumers.
- Innovators: Small organizations that study human problems and needs and create, discover and design solutions to them.
The Global Utilities would be either publicly owned or tightly
regulated, operated on a not-for-profit basis. They would be measured
on efficiency. The Producers and Innovators would be entrepreneurial
partnerships, very project focused. Producers would be measured on
agility, quality and customization, and Innovators on creativity,
quality and quality-of-life improvement. All three types of enterprise
would be measured additionally, of course, on customer satisfaction.
None would be hierarchical, and few would spend an entire career with a
single organization. I have argued elsewhere that, in fact, with
today's technologies there is no need for any of us to have to work
more than a few hours a week to provide a high level of well-being for
everyone anyway -- the fact that we do work so unnecessarily hard and
long is a function of the sustained myths of our modern Western culture
and the extravagant and unsustainable wastefulness of our civilization.
Those with an entrepreneurial bent would form, or join, one or more
Producer or Innovator enterprises over their working life. Those with a
productivity bent would gravitate towards the Global Utilities. Many
others would be self-employed, providing niche advisory services to all
three types of enterprise.
You may think this is a very idealistic view of how 'organizations
should be reorganized', but it is also a very logical one, and one that
could easily be achieved today because of growing dissatisfaction with
the dysfunctionality of today's organizational structures, and the
ability, thanks to the Internet and other powerful new 'organizing'
infrastructure technologies, to bring this 'reorganization of
organizations' about. Only a poverty of imagination, opposition from
elite vested interests, and the inequitable distribution of power and
resources, all of them well within human capability to rectify, are
preventing us from realizing this potentially liberating, perhaps even
Earth-saving, reorganization. In fact, this customer-driven revolution
is already happening, quickly, quietly, and non-violently, its first
manifestation being what Shoshana Zuboff in her best-seller calls The Support Economy: Why Corporations Are Failing Individuals and The Next Episode of Capitalism.
The advent of a New Economy, with Innovators focused intently and
exclusively on solving real human needs and problems (and not on the
hyper-marketed, artificial incrementalism and 'copycat' and 'sequel'
new product development that today's risk-averse oligopolies have our
most creative minds fruitlessly working on) offers the potential of
astounding acceleration of innovation and resolution of seemingly
intractable human problems: pollution, over-population, unemployment,
inequality, human and animal suffering, disease prevention, war and
cruelty, biodegradation, mental illness. Some would say it's not a
moment too soon.
What does all this mean for today's company looking to jump-start its
innovation programs and processes, and today's individual looking to
participate in making his or her own, or his or her employer's,
enterprise more innovative? From the discussion above we can add six
principles of innovation strategy to the eight principles developed
earlier:
- Hierarchy and Autocracy are the Enemies of Innovation:
There is a strong creative tension between individuals and the
communities they elect to or are asked to be part of, caused by
divergent needs, drivers, and behaviours. Each individual and each
community needs its own space. Flat, small, responsive, democratic
organizations are inherently more innovative.
- Innovation Needs an Urgent Problem:
True innovation only occurs where there is consensus that there is an
important problem to solve and a sense of urgency to solve it.
- Cooperation is Replacing Competition:
Competition is now dysfunctional, a vestige of earlier times of
resource scarcity, and cooperation is now essential to effective
innovation.
- The Customer Rules:
The customer is now king and needs only better decision making tools to
become the sole driver of economic activity, rendering obsolete the
need for marketing, branding, and other producer-driven mechanisms of
influencing customer actions.
- Female Organizational Style is More Innovative Than Male:
As shown in the table below, organizational structures, processes and
behaviours more commonly associated with businesses run by women are
gaining traction in the New Economy, and that bodes well for innovation.
- The Emerging New Economy Will Accelerate Innovation:
Despite the current waves of globalization, corporatism and increased
concentration of wealth and power, the Internet and other new
technologies will inexorably break the strangle-hold of riak-averse
oligopolies and unleash a new age of astonishing innovation.
Attribute
|
Female Organization
|
Male Organization
|
Organizational Structure
|
Networked
|
Hierarchical
|
Decision-Making Process
|
Consensual
|
Command-and-Control
|
Team Operation Process
|
Self-Selected, Self-Directed
|
Appointed, Managed
|
Leadership Selection Process
|
Self-Selected
|
Imposed
|
Leadership Style
|
Unassuming, Demonstrative, Responsive
|
Dictatorial, Self-Aggrandizing, Condescending
|
Employment Model
|
Project to Project
|
Up or Out
|
What Gets Rewarded
|
Potential Value of Skills, Experiences, Relationships
|
Past Performance
|
Who Makes Enterprise Decisions
|
Small, Improvisational 'Centre'
|
Disconnected 'Top'
|
Key Advantage
|
Flexible
|
Efficient
|
Attributes of 'Female' versus 'Male' Organization Structures
(Adapted from Imperato & Harari, 'Jumping the Curve')
So now we have fourteen principles to guide us in creating innovative organizations.
Next Tuesday: In the final part
of this paper, a prescription that draws on these principles, that
organizations can use to evolve themselves into innovative companies.
It will also explain the new 8-step Innovation Process diagram at the
top of this post.
|