Dave Pollard's environmental philosophy, creative works, business papers and essays. In search of a better way to live and make a living, and a better understanding of how the world really works.
Two
years ago, suffering from the onset of severe ulcerative colitis, and
suffering even more from the steroids prescribed to treat it, I began
writing a mystery novel. I wrote four chapters and then, having at last
recovered, abandoned the writing in the midst of the fifth chapter. I
was in a near-hallucinatory state when I wrote much of it. I'm thinking
of picking it up where I left off. Here is the last completed chapter:
This
is the fourth chapter of what is evolving of its own accord into a
strange sort of mystery novel. The first chapter, Miro, is published here.
The second chapter, Letter to Ariela, is published here. The third chapter, the Faeries of Morpheus, is published here. Chapter five, Review of the Evidence, is in progress. The novel
consists of a set of fragments, recollections and memorabilia, that
are discovered by Inspector Tomás Moreno López in a carved box in the
home of Miro, an engineer who has mysteriously disappeared and is now
assumed dead. The carved box was apparently made by Miro's estranged
wife Ariela, a famous artist, who has turned up at a country inn, incoherent
and delirious, and fallen into a mute trance, oblivious and
unresponsive to everyone, including the couple's two adult children. So
Inspector Moreno must try to piece together the puzzle from the 'clues'
in the box, each of which is contained in a numbered envelope, and each
of which, as Moreno reads and ponders them, becomes a chapter of the
novel. Here are the contents of
the fourth envelope:
The
four of them -- Miro, his neighbours Wolf and Kristen (parents of the
delightful Birgit, who had brought him the abandoned Puppi and Kitti,
the wonderful creatures who filled some of the empty space left by the
departure of his beloved Ariela), and Elena, the community school
principal, who frequently borrowed Ariela's artwork and Miro's
architectural drawings as inspiration for her students -- met monthly
for a game of cards in Miro's solarium.
The game of cards was
just a pretext for their monthly get-togethers, which often evolved
into artistic and philosophic explorations that lasted well into the
night. Each 'game' evening had a different theme, and Miro prided
himself on creating an atmosphere in the entirely glass-surrounded
solarium that reflected the theme and inspired the evening's
activities. Tonight, the theme was Sensation and Intuition, and the
game played was a Basque bluffing game that used an unusual Tarot deck
-- each card was illustrated with a unique work of art that suggested the meaning of the card, so that readings could be entirely intuitive rather than based on 'learned' meanings of the cards.
The
card game involved the collection of runs and sets, using the Tarot
deck's four suits and the arcana as a fifth, higher-ranking suit, but
also involved a declaration in which not all the cards were revealed,
and, unless challenged (which carried a penalty if unsuccessful) it was
the best declared hand, not
the best actual hand, that won the round. But before a challenge,
potential challengers were permitted to ask questions of the declarer
and discuss with the other players whether they thought the declarer's
body language betrayed a bluff or not. Miro quickly discovered the
symmetry of ability to bluff and ability to suss out bluffing in others
-- since he lacked both.
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