
My
friend Dussault always said of people like me "a generalist is
someone who doesn't know enough about anything to know enough about
anything." He was a believer in becoming expert at something, anything
-- the very best in the world. That, he believed, gave you a
foundation, a context for learning about everything else, and most
importantly appreciating how little you
know about everything else. He argued that without such a foundation
you see everything superficially, and as a result you impute meaning,
and connections, where there are none.
Last year when I visited him, he had been studying a variant of poker
called Tableau. Here's how he explained the rules:
It
can be played with anywhere from 4 to 7 players. You lay out a 6x6
tableau of cards, face down, then deal two more cards, face
down, to each player. Each player is looking to maximize two "hands":
The player to dealer's left plays the top row and the left column, the
next player the second row and column, etc. If there are 7 players the
dealer (the 7th player) plays the two diagonal rows.
The game consists of a minimum of 4 rounds. Each round, starting to the
dealer's left, each player (until and unless they have folded in a
previous round) must either replace one of their 11 tableau cards (one
of the cards in their row or column) with a card from their hand, face
up (in which case they take the replaced card into their hand), or turn
over face up one of their 11 tableau cards. After each round there is a
round of betting.
When there are fewer than 10 cards left unexposed, a final round is
played: The rest of the unexposed cards are turned over. Then
each player in turn can (but does not have to) replace their
intersection card (the one that is part of both their row and column in
the tableau) with either of the two cards in their hand (in a 7-player
game the dealer does not get to replace an intersection card since the
diagonals have no intersection).
Best 5-card hand of the 14 total hands in the tableau wins. If the best
hand belongs to a player who has folded, or does not belong to any
player (e.g. if it is in the 6th row when fewer than 6 are playing),
then no one wins, cards are thrown in and the pot is carried over to
the next deal.
Dussault insisted that, once you'd played this a hundred times or so,
and studied it (he'd programmed the computer to play against him),
you'd learn a strategy that would allow you to win, on average, three
times as often as players playing a merely diligent game. The strategy
involved holding back a good card to play in the final round in the
intersection, turning over cards that overlapped with the opponent with
the strongest hand showing, and expecting a high three-of-a-kind, on
average, to win the pot. If certain cards were declared wild, he said,
the strategic player's advantage was even greater. He claimed that
casinos now resort to using cameras and advanced photo recognition
technology to ban experts in gaming theory, because they had to confess
that expertise conveys such a knowledge advantage that the casino, even
with the odds rigged in their favour, can't match. He argued that
banning experts from casinos is as unfair and unreasonable as banning
Google from the Internet -- because they're too good for the
competition to keep up.
I laughed at him, saying playing 100 games of poker was far short of
Gladwell's 10,000 hour (five year full-time) threshold for developing
expertise. I read him Bill Tozier's brilliant paean
to generalists. I told him I'd
rather be "part of the world that links things together" than the
world's best at doing something. We're pattern recognizers by nature, I
argued. A little knowledge isn't a dangerous thing, I told him, its
what allows us to see how something over here
might be applied way over there,
in a way that no specialist, steeped in his or her narrow area of
expertise, would ever recognize.
He snorted. "Almost all the patterns you perceive will be red
herrings," he replied, "because you don't know enough to know whether
you actually understand what's going on either here
or way
over there. You're just
playing, like a child rearranging a dollhouse, presuming to suggest
that the result of that caprice is somehow a potential breakthrough in
urban design". He reminded me that, when I was younger, I had argued
that perhaps the "big bang" was an optical illusion. I'd put two chess
pieces on my record turntable and had him hunch down and look at them
from the side as it spun. "Look!", I said sarcastically, "the two pawns
are accelerating apart! Oh, now they've stopped and they're collapsing
back together again!"
"Delightful fantasy," he'd laughed, "but utterly, staggeringly ignorant
of the science of astrophysics. I imagine with this breakthrough you're
ready to tackle cold fusion next!"
"No," I'd replied. "I thought I'd take on the absurdity of string
theory instead."
"Ah, well, I'm with you on that," he'd said. "A bunch of dilettantes.
Virtual theorists run amok. No understanding of the real world, that
bunch. Probably the same clowns who think the brain is like a
computer". He was getting heated.
I told him that I thought it was arrogant to believe we can ever become
an expert in, or deeply knowledgeable about, anything
important in a world in which everything important is complex,
fundamentally unknowable, unpredictable. The best we can do, I
asserted, is pay deep attention to as much as we can, as broadly as we
can, and look for patterns, and then talk with others about them to see
if we can arrive at any congruence on what they signify, what they
mean, what opportunities and threats they present, and represent. I
said that I'd often talked to experts about some of my ideas but they
were, in my view, presumptively and prematurely dismissive. They were
only interested in talking with people who confirmed what they already
believed.
He sighed. "There is some truth to that," he said. "This is, however,
more a matter of what you rightfully call 'imaginative poverty' than it
is a reflection of their 'specialized incompetence'. A principal
purpose of research, and of knowledge generally, is to identify and
pose important questions, and this requires not only deep subject
matter knowledge but also imagination. Most self-described experts
these days have, alas, the former but not the latter. But to have
unimaginative people with deep knowledge meet imaginative people with
superficial knowledge is hopeless, because the former won't entertain
the possibility that the superficial ideas of the latter might prompt
areas of important exploration, while the latter can't understand why
their ideas are naive and unworkable. This is one of the reasons there
is essentially no innovation going on in almost every area of human
endeavour. The people with knowledge and the people with ideas can't
and won't communicate with each other. Our society is at an
intellectual nadir, exactly when our collective creativity is most
desperately needed."
"So is what you're suggesting," I asked, "that we generalists have to
pick up the slack, and learn enough about the subjects we have
interesting ideas about, to be able to substantiate that these ideas
are not naive?"
"I doubt that's practicable," he replied. "You just can't learn enough
about all the things you have ideas about."
I waited for him to suggest an alternative solution but he seemed
nonplussed. Finally, I asked "Perhaps what's needed is a collaboration
of more than two. The idea-ist to float a naive possibility, the expert
to assess its practicability, and some intermediaries to enhance it,
challenge it, bless it, give it some tempered credibility?"
"Sounds clumsy and cumbersome," he said, dubiously. "How does it work
in business meetings, Open Space events, collaborations, facilitated
sessions? How do good ideas get researched or imagined, and what
happens to them when the crowd gets hold of them?"
I thought for a while. I suggested that good ideas, when proffered
unsolicited, generally provoke no response or interest at all. The
prerequisite for entertaining an idea, it seemed to me, is an
acknowledged need or problem. The more bold the idea, the greater the
sense of urgency and importance of finding a solution that's required
to entertain it. And even when an idea is entertained, it generally
won't get any traction unless it's easy to implement -- unless there is
an obvious line of sight from idea to realization.
"That's about what I thought," he replied. "That's why I think the
indigenous cultures have always had it right. Your job as an ideator is
just to articulate the idea, as coherently and compellingly as
possible, which is generally best done by telling a story. It's not
your job to research its plausibility, to become enough of an expert to
know whether and how to make it happen. You just tell the story. Then
the responsibility for implementing is left to each person to accept,
or not. If the idea has wings, then people will do what they must to
make sure it is implemented. No lists of who will do what by when.
The experts will show up if the invitation is well-crafted and
well-offered. And they'll be open to new ideas if they sense, among the
invitees, an appetite for it, a hunger. In which case, if it can be
made to work, they'll make it work."
"Hmmm," I said. "So what's the trick for making the story compelling?
And what's the trick for knowing who to invite to hear it, and how?"
"Ah," he said, smiling. "The recipe for a compelling story has a lot of
ingredients, but no one formula. It has to be a story of passion, of
overcoming a difficult challenge heroically, astonishingly. It has to
have resonance,
so that your audience relates to it, makes it their own. And it has to
be real, credible, down to earth, neither too easy nor too difficult to
believe. As for the trick for knowing who to invite, that's easier: people who care.
You can't know that with people you haven't met. When you tell them why
you care, and look them right in the eye, you will know whether they
care. The hard part is finding people who care. Not just people who say
they care, who nod and shake your hand. If people don't really care --
about the issue, not necessarily about your idea to deal with it -- if
people don't really care, you're wasting your time. If they do really
care, which means they also know, because we can't care about things we
don't know about, which is why so many of us don't want to know, then
all you have to do is invite them together, and tell your story well.
They'll do the rest."
I commented that this seemed like a lot of work. He told me it would
become easier with practice. "No more than 10,000 hours," he said,
smiling. "Practice conversation, until you know how to pay attention,
how to really listen, how to show that you care and what you care about
and why, authentically, how to understand what the person you're
conversing with cares about and why, and how to connect with them in
ways and with language that they understand and appreciate. Then you
will know whether to invite them to collaborate with you, and how. And
then practice telling your story, which is just another form of
conversation, and which requires the same capacities."
A short time after this discussion, Dussault contracted a painful and
wasting disease, and he then became an expert in how to end one's own
life, and in his final practice, took his expertise with him. He left
me a note, which read as follows:
Try
not to try too hard, my friend.
It's as simple as letting go of everything, and paying absolute
attention to everything.
And don't spend too much time inside your own head, writing and
thinking and posting your thoughts.
Get out and talk with people, about the things you care about.
Don't waste time on small talk. Tell them what you'd die
for, hold nothing back.
Your knowledge and ideas are astonishing, but you must let your passion
express them.
Let
the world see your broken heart.
You will only learn who you are, Mr. Nobody-But-Yourself, in
conversation, in community, with those you love.
Fare forward.
Shine on.
-- D.
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