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How to Save the World
A PRESCRIPTION FOR BUSINESS INNOVATION:
CREATING TECHNOLOGIES THAT SOLVE BASIC HUMAN NEEDS
Four
years ago I wrote a well-received paper entitled A Prescription for Business Innovation: Creating
Technologies that Solve Basic Human Needs. This substantially rewritten and updated version was written in April, 2004.
Introduction:
Why I'm Here
My modest objective in this presentation is first, to tell you some
new, interesting and useful things about innovation, and, second, to
persuade you that innovation is the most important determinant of every
business' success, and perhaps even the quality of our lives. I want to
convince you that in your business, whether it employs one person or
one million, innovation is probably the solution to whatever is
currently keeping you awake at night -- whether that be sales growth,
cost control, customer satisfaction, employee retention, or maximizing
shareholder value.
And if you, like me, spend some of your sleepless hours worrying about
things more altruistic than your personal and business success, I want
to convince you that innovation is probably also the solution to most
of the problems that have befallen our suffering planet, in part
because past innovations have created many of these problems.
And finally, if I'm successful in this evangelical task, I want you to
leave today not only with renewed hope about the future of your company
and our world, but with some new tools to make innovation happen in
your business.
I would like to ask you to listen to these ideas with an open mind,
suspend briefly your disbelief, and give this your full attention. If
this was that easy to explain, someone much smarter than I would have
done it years ago.
One:
Learning from our past: How Need Drives Innovation
The advent of a new millennium has recently given many business,
political and economic thinkers pause to consider what will be, as most
put it, the 'Next Big Thing':
- A New Economy Forum sponsored by Credit Suisse First Boston
attempted to develop a 'synthesis' of leading thinkers' innovation
models that might answer that question.
- Forward-thinking publications like Fast Company and Wired
have presented
alternative visions of the future from some extraordinary minds in many
different disciplines.
- And conferences of world political, social and business
leaders
like the Davos World Economic Forum try to grapple with the
bigger questions of how the holders of power can make the world a
better place, while helping out their particular stakeholders
in the process.
The catch-phrases of these business-driven thought
leadership events
are not new: competitive advantage, sustainable development, the
connected knowledge economy, globalization, convergence, digitization,
moving at the speed of thought. What is new is that there are now three
divergent models being used to predict our future, fighting for
audience attention (the names assigned to them are mine):
- Acceleration Model: The future will be a continuation of the recent
past, only much faster
- Chaos Model: The future will be utterly unlike the past, driven by
radically new and discontinuous events
-
Evolutionary Model: The future will be, like the past, a continuous
series of mostly predictable changes
From the perspective of business innovation this matters because almost
everyone agrees that the successful businesses of the future will be
complex, adaptive, agile, proactive, and creative -- they will not wait
for market demands to change them, but will instead continuously
reinvent their companies, anticipate future demands, and make
strategic, risky, value-creating investments and decisions, what John
Kotter calls Leading Change. In order to do this -- to make intelligent
decisions and investments before demand is articulated, to view
risk-taking and the creation of future options for action as essential,
not foolhardy -- requires at least some consensus about 'where the future
is headed'. Selecting one of the above three theories about the future
is an important start in doing so.
Technophiles who favour the Acceleration Model tend to be infatuated with artifacts of the
last thirty years: more digital, faster, smaller, lighter. Advocates of the Chaos Model, on the other hand, believe there are no
rules for our brave new world of the 21st century. Their advice for
business and other leaders is to be opportunistic and think short-term.
I lean towards the Evolutionary
Model. I believe that using an
understanding of the past, with the right perspective, can help
businesses anticipate the future with exceptional clarity and
probability of success. There are two reasons I hold this belief, and
they form the basis for much of the rest of this presentation:
-
Technology is Not Evil: Technology was, is, and
always will be, about improving the quality of human life (though it has had some disastrous, unintended consequences), and
-
People Change Reluctantly: People change much more
slowly than technology, and ultimately won't accept, adopt, or pay for
any technology that they aren't yet ready for, or which doesn't fill a real human need.
The report of the 1999 Credit Suisse First Boston New Economy Forum
draws together some very powerful innovation models, into a single synthesized model that can be used
to explain how technologies have impacted society and civilization
since it began about thirty millennia ago:

Figure One: How Fundamental Needs spawn Innovations & Technologies
(Adapted from Credit Suisse First Boston New Economy Forum 1999
Synthesis)
According
to this model, innovations like crop cultivation, the printing press,
and the harnessing of solar energy, have always arisen in response to
an urgent human need -- overcoming the sudden food scarcity after the
Ice Age, bringing literacy to the masses, and solving the energy crisis
respectively in these three examples. Technologies are applications of these innovations. The intriguing organic-looking ovals for each technology are also from the Credit Suisse Synthesis,
which proposes are technologies are best developed using the following
process:

Figure Two: Development Process for Technologies
(from Credit Suisse First Boston New Economy Forum 1999 Synthesis)
Let's now take a look at this synthesis model in more detail, to test
whether it represents the way in which historical innovations have
occurred, and then what this might tell us about innovations of the
future.
Two: Man's Earliest Innovations: A Brief History of Technology
The first humans to walk on our planet, according to most
anthropologists, were not the mighty hunters most of us might picture.
In fact we were particularly disadvantaged, lacking both keen senses
and a hide adapted to changing climates and weather. As a result, early
humans were scavengers, ignominiously surviving off the leftovers of
creatures with better innate hunting 'equipment'. In the first scene of 2001: A
Space Odyssey, Kubrick
& Clarke hypothesize that a carrion bone was the first human tool.
Marshall McLuhan explained in his book Understanding Media that this
early human was using the bone, this very first tool or technology, as
an extension of his hand, giving it strength, reach and durability his
hand alone did not have. McLuhan argued that all technologies are
extensions of the human body and the human senses, and it is these
technologies that have allowed the poor, badly-pelted, sensory-deprived
human species to buck Darwin's odds and survive.
So picture our poor shivering proto-human looking among the bones of a
wolf's recent meal for new tools beside the greasy bone, and thinking,
in true McLuhanesque and 20th century economics terms: 'If the bone as
an extension of my hand helps me to compensate for my competitive
disadvantage in the hunter-gatherer marketplace, why can I not use
other tools similarly? Then, lacking the appropriate scientific
training but still intoxicated over his first innovation, he or she
comes across a dead wolf and considers the following applications of
this technological insight:
-
If I put the wolf's head on my head, will I gain the wolf's acute
senses, wiles and powers? (Not that different from the thinking applied
many centuries later by the Ford Motor Company in the naming of cars
and design of hood ornaments after various fierce animals)
-
If I eat the dead wolf, will I gain the wolf's acute senses, wiles
and powers? (Many cultures still eat powdered horn and animal genitalia based on this 'logic')
-
If I strap a live wolf to myself, will the wolf and I become one
creature, with both the wolf's senses, wiles and powers and my
brilliant and innovative mind?
Of course, the correct answer is (c), which, except for the use of a
leash or harness instead of a tight strap, remains one of the most important technologies in our short human
history: animal domestication. Interestingly, the development of a
non-choking animal harness, and a stirrup for riding larger animals,
took centuries, according to a review in the Economist of the
last millennium's greatest inventions. What's more, it occurred first
in China, possibly enabling their civilization to develop much more
quickly than Western civilization, until, for reasons only hinted at in
the Economist , China suddenly stopped developing new technologies in
the 15th century.
Without animal domestication and crop cultivation, we as a species
might well not have survived to come up with newer and more
sophisticated innovations like the wheel, paper and the computer.
Three: Six Principles about the Innovation Process
The first humans used precisely the process shown in Figure Two to
develop and 'commercialize' the technology applications of the
innovations of animal domestication and crop cultivation. It is the same
commercialization process taught in business schools today. However,
the success of the process is only as good as the idea, the innovation,
that lies at its front end. Business schools are actually very good at
explaining the recipe, but they, and most educational and business
institutions, are absolutely terrible at teaching people how to find
the essential new ingredients -- the 'grey matter' at the left side of
Figure Two, the ideas & innovations that make the recipe work. The
problem isn't a scarcity of good ideas either -- it is the lack of rigour
and investment in infrastructure to surface, capture, develop and qualify new ideas
prior to commercialization.
Figure
Two also recognizes that many innovations and technologies are derived
from other innovations and technologies, and often come from applying
an
idea or a technology from one application domain, or from nature, to an
unrelated application domain. The BBC/Discovery program Connections
made this point very powerfully, and its author James Burke continues
to develop both examples of such non-obvious connections, and exercises
to help us learn to discover more -- in essence, to become more
innovative. Burke's latest book explains how a problem with the
irrigation of Italian gardens led to the invention of the carburetor,
for example.
Furthermore, Figure Two acknowledges the importance of the story in the
successful commercialization of innovations. It is hard to pick up a
business book or attend a business conference these days without being
lectured on the importance of story-telling, but the idea is neither
new nor complicated: Stories convey the context for the application,
they explain how it can be used in the user's or
developer's day to day life. Knowledge transfer is an essential
precondition to commercialization. The easiest way to transfer
knowledge, i.e. to explain or persuade, is to do so in a way that lets
the learner internalize what they are hearing i.e. to fit it into their
own mental models of how things work. And the simplest way to enable
internalization is by telling a story, be it a Utopia or Future State
Vision, a parable with a built in lesson, or a simple recounting of
processes and events that lets the learner relive the teacher's
experience as if it were their own.
From all this we can derive six basic principles about the Innovation
Process (again, the names given to them are mine), to add to the two
espoused earlier about cultural resistance to innovation:
-
Need Drives Innovation: Necessity is the mother of
invention, and as the fundamental human needs listed in the top row of
Figure One above illustrate, the important innovations and technologies
of human history have addressed the greatest human needs of their
age. Without an urgent human need, a burning platform, a Business Case,
there will be no innovation, since the preconditions for it, as John
Kotter explains in Leading Change, do not exist. An obvious corollary
of this principle is:
-
Innovation Starts with the Customer: If successful
innovations must address an urgent human need, then the front-end of
the innovation process should be situated at the point of contact with
the humans expressing that need, i.e. the sales and customer service
people in businesses, not the R&D laboratory or the marketing
department. With some notable exceptions where the need for the
innovation was only identified later, innovations coming from R&D
tend to be solutions in search of problems, and those coming
from Marketing tend to be solutions for which needs need to be artificially created through advertising.
-
Innovation Drives Technology:
The solutions
developed by companies' products and services are all technologies that
apply one or more innovations.This is equally true of pregnancy test
kits, tax preparation software, satellite-and-computer-based learning
courses, futures options, automobiles and corn (whether genetically
modified or not). So-called 'competitive advantage' comes either from
offerings that better satisfy human needs (faster, better, cheaper
etc.), or from new technology applications of new innovations that
render the old offerings obsolete i.e. 'reinvent' the market. But as
much as
business would like to turn the model on its head (develop the
offering, then use technologies and marketing to create a need for it),
real needs like the ones at the top of Figure One cannot be created.
They can be recognized, and they can change as more fundamental needs
are solved, but they cannot be created. Need drives Innovation and
Innovation drives Technology.
-
Innovations are Interconnected: Innovation is not a
mystical creative process, explains Edward de Bono in Serious
Creativity. It is a learnable, repeatable process. Great minds and great companies can
learn to 'see the connections', provided they don't narrow their scan
(across time and across different disciplines of business and thought)
too much. Here's a great example of how broad scanning engenders
innovation, an example which also shows how many innovations exist in
nature awaiting our discovery, if we don't destroy them
first:: Scientists have recently discovered that butterfly wings contain
no pigment. They are covered by overlapping 'tiles' 50 times thinner
than a human hair. Each tile contains multiple layers of cells,
separated by air gaps. When the light bounces off the tiles, the layers
reflect colors with an iridescent sheen. There is a whole industry of
thin-film coatings, whose products are used in everything from
spacecraft hulls to anti-counterfeiting devices on paper currency, that
may be revolutionized by application of this innovative colouring
technology.
-
Stories Transfer Knowledge:
If you want to teach, or
if you want to set up a killer database that everyone will contribute
to and use, make sure your subject-matter is stories. Distilling
stories
to 'lessons' destroys the essence of
their value by disabling the learner's ability to internalize, digest,
and learn from, the contextualized experience of the teacher.
- Innovation Requires Discipline & Patience: The strange fish-like
organism pictured in Figure Two is the process by which almost all
successful ideas are commercialized. It is a journey that, even for
most great ideas, is rarely completed. It is essential to have the
discipline, patience, and courage to follow this process
rigorously.Without such rigour, a great idea can easily be buried by
premature skepticism, unscientific criticism, dangerous complacency and
fear of risk. The process works.
Four:
Innovation & Society: How Technologies Limit Freedom, Human Nature
Confounds Innovation, and Consumer Decision Tools Doom Marketing
Those
of you with HR backgrounds are probably wondering why I have not spoken
about non-individual, community aspects of civilization and why and how
these arose if the innovative individual is perfectly able to do it all
him- or herself. These issues are relevant because of the role of
teams, organizations and other social constructs in the process of
innovation.
Let's take another look at our proto-human, now equipped with the six
basic types of manually powered machine (lever, wheel, screw, pulley,
plane, and wedge -- the latter in the form of flint-head arrows), plus
other early innovations like controlled fire, animal domestication and
crop cultivation. Like other creatures he's adopted the family unit as
a social convention, but now he's experimenting with a more
sophisticated social construct, the tribe.
Question is, why? Is it Darwinian -- Did humans that banded together
have a higher likelihood of survival than loners? Or is it purely
social -- Do humans, like other creatures, have a basic need for social
contact with others that goes beyond family? Whichever it is -- a
survival need or a social need, it required innovations to make it
work, innovations like a code of laws and behaviours to prevent and
resolve disputes between individuals, and shared language.
At this point, in the view of some anthropologists, a tug-of-war began
between our essential individual, autonomous nature and the perceived
benefits of increasingly advanced, abstract and restrictive
'technologies' like division of labour, specialization, private and
communal property, governments and other hierarchical social
organizations, including the modern corporation. All these social
'technologies' limit individuals' freedom, and much of our civilization
has been about trying to find a delicate balance between individual
'rights' and the apparent benefits afforded by technologies that
compromise them. This tug-of-war continues to play out today, in our
suspicion of government, the existence of 'militias', libertarian
movements, evolution of privacy laws, and struggles over property
ownership. The battle is far from over, with slavery, one particularly
extreme social construct favouring hierarchical efficiency over
individual liberty, still practiced in many countries, and women,
children and animals treated as property with no rights or freedoms
whatsoever in many others.
This tension also plays out in the modern corporation, itself a feudal
social construct which is neither egalitarian nor democratic. Corporate
efficiencies have produced technologies that have massively improved
material wealth and (most believe) quality of life in the few centuries
since they were invented. But these advantages have come with a huge
cost of personal freedom -- In many countries employees are virtual
slaves of their employers, with no hope of realizing their full
personal potential. In many companies promotion and remuneration have
nothing to do with performance or competency.
Here are some of the consequences for innovation of this individual/collective tension, in today's companies:
- Employees hoard rather than sharing knowledge, including
knowledge that could yield innovation, to protect their position and
rank in the company
- Employees rarely volunteer new ideas, fearing ridicule,
retribution, being ignored, or having credit for the idea stolen by
their boss if it succeeds
- Managers safely and instinctively squelch innovative 'crazy ideas' of subordinates
- Managers, fearing the wrath of shareholders (today's
'absentee owners'), are risk averse, preferring to buy ideas once they
have been successfully developed by others, over incubating the
company's own ideas, even though the latter is cheaper and more
effective
- Employees compete for credit rather than sharing it
- Employees, since they are rated on their individual
performance, consider teamwork and collaborative activities less
important than individual, solitary ones
- Managers instinctively delegate tasks in a project to
individuals rather than teams (since it's easier that way to place
blame if something goes wrong), and individuals usually prefer being
given individual rather than team assignments as well
If people are social by nature, why are corporations so unable to tap
into this to leverage the power of teams to enhance innovation? The
answer may be simple. In The Hidden Life of Dogs,
author Elizabeth Marshall Thomas explains that most animals have an
inherent desire to socialize with their peers, that seems totally
unrelated to survival needs. In fact, dogs that wander from homes where
they are well-fed and cared for appear to be looking for social contact
with other dogs for its own sake, just as children like to hang out
with others doing things they can do just as effectively alone. At the
same time, both dogs and children often become extremely jealous,
competitive, possessive and unsociable when these same fellow creatures
impose on their personal 'territory': family, toys, food bowl, and
members of the opposite sex.
Perhaps this is a universal trait that we need to consider when
designing innovation programs: Everyone loves to engage in social
activities that are fun, challenging and unthreatening, but when the
social activity impinges on individual 'territory' or property, or on
scarce resources, social and collaborative behaviour ceases and
confrontational, competitive behaviour takes over.
But isn't competitive behaviour exactly what business thrives on?
Doesn't the rush of adrenaline and testosterone in the quest for
competitive advantage and 'winning' yield high productivity, sharpened
customer focus, and more new ideas?
I would argue that competition is at best a neutral factor in
engendering innovation, and may in fact be detrimental. Most of the
books on teamwork, such as The Wisdom of Teams, stress two essential preconditions to effective team behaviour:
- A specific, defined problem agreed to and shared by all team-members, and
- A sense of urgency that imposes a short-term deadline that the team-members can work towards
There are other factors that affect a team's success, of course, such
as the competencies and access to knowledge of the team members, and
the effectiveness of the processes by which the team works. What is
important here is that nowhere is a competitive threat, competitive
challenge or competition of any kind considered essential to team
effectiveness. Even in sports, the best teams focus on what they do
well (the attributes of their team's excellence) and the achievement of
specific objectives (like scoring points) rather than being distracted
by competing with the other team, 'winning' and exploiting the other
team's weaknesses. Good teams usually take solace in having played well
even in a losing cause, and are alarmed when they play badly but still
manage to win. In fact, a major competitive tactic in business is to
force one's competitors to shift their focus to your agenda, to take
their eye off their team's goal to instead compete with you.
Furthermore, many businesses are now reaching out to involve customers,
alliance partners and even competitors in their problem-solving teams,
because they help bring different points of view to the creative
process, and because these external partners share both the defined
problem and the sense of urgency with the internal team. In a world of
accelerating change, no competitive advantage is sustainable --
innovations and new technologies can almost instantly reinvent
industries, products, services, and offerings, and eliminate any
competitive advantage the old ones may have had. Despite massive and
sustained oligopolistic efforts to prevent it, customers are beginning
to wrest absolute control of business direction and success from almost
every industry's producers, management strategists and marketers, and
now set the agenda and reward companies that respond to their
needs and build new serving capability, not those that bash the
competition, sue their customers, or create barriers to competitive
offerings. The Bush regime's corporatist agenda has been only a
temporary setback in this inexorable trend.
A side-note about branding: Many marketing people, lamenting over the
passage of market control from producer to consumer, cite the
increasing importance of branding as an organizational strategy, and of
brand loyalty as a success factor. For this reason, they argue,
aggressive, proactive marketing is not dead. They fail to appreciate
that consumers, faced with the severe scarcity of (a) time to assess
product alternatives and (b) objective comparative analysis like
Consumer Reports, tend to use 'brand' as an unsatisfactory surrogate
decision-making tool. If you as a consumer want to buy a car, or select
a television program to watch, the ideal decision-making process would be:
- Find an analytical tool that identifies all of the relevant
selection criteria, rates all of the available alternative products
against these criteria, and allows you to identify and 'weight' the
criteria that are important to you. This tool would 'remember' and
start with the criteria and weightings you used the last time you made
a similar decision.
- Use the tool to generate a 'first cut' list of alternatives
ranked by your personal criteria, and show the sensitivity of the
ranking to changes in your criteria weightings (some days you may like
to watch a thought-provoking program, and on others you may prefer
something light and funny; one year you may want a practical car, and
the next something sportier).
- Find a tool that uses 'neural network' technology to draw
upon your past choices for these and other products, correlate them
against the choices of other people whom you trust or who have a
history of making similar choices to yours, and generate a second list
of alternatives, ranked by the collective consensus of your peer group.
This tool would 'learn' from past choices and from your evaluations of
them.
- Integrate the two lists and use subjective overrides to make your final selection.
In the case of a big-ticket selection like a car, you would probably
invest significant time in making the final decision. In a small-ticket
selection like a television program, the final decision could be
greatly simplified or even fully automated, so your television would
automatically go to the highest-ranked program in the two lists, and
signal to you a 'score' showing the computed probability you will like
it (since your ultimate decision may be not to watch anything).
Tools like these exist today (Consumer Reports is an example of the
former; the Recommendations Lists of Amazon.com are an example of the
latter), but they are not yet very robust or reliable. In their
absence, brands and brand loyalty are the surrogates: 'I always buy
Chrysler products' or 'I usually watch CSI on Thursday nights' is your
brain's way of substituting brand for the more ideal tools noted above.
Once these tools exist (and the Information Age is ripe for them),
product brands will simply become community-identification brands ('I
drive Chrysler products because they reflect who I am and I want others
to see that and associate with me, or not, because of that
identification'). At this point, brand community-association becomes
merely one more selection criterion of the analytical tool. With the
advent of the near-perfect consumer information these tools provide,
traditional marketing has no remaining role, and the knowledge-driven
transition of power from producer to consumer is complete.
Five: The Structure & Culture of Innovative Organizations: Business Gets Feminine and Consumers Seize Power from Producers
It is now accepted wisdom that
the organization of the future must be flatter, more empowering, less
hierarchical and more networked, in order to be sufficiently agile and
responsive to the ever-more-powerful customer's needs. Much has been
written about organizational 'ecology' and the ability of communities
of practice to self-organize to solve identified common problems more
quickly and effectively than command-and-control driven organizational
structures. There is a growing awareness that self-organizing
communities operate best when their leadership uses what are usually
considered 'female' modes of operation rather than the traditional
'male' ones:
- Decisions are made by democratic consensus rather than by fiat
- Persuasion and change occurs by engaging decision-makers in
thought processes and finding shared mental models, rather than the
wielding of power and authority
- Problem-solving teams select (and when necessary, change) their own leader(s) rather than having one imposed on them
- Problem-solving teams form themselves, drawing on
individuals' networks, and disband themselves when the problem has been
solved, much the way the human body's immune system organizes itself to
fight infection
- Rather than formal permanent roles, positions, and
'up-or-out' career paths, individuals move laterally from project to
project, wherever their skills and experiences are best suited, and
often wear multiple hats on simultaneously-running projects, rather
than having a single title
- Rewards and remuneration are based on the depth of
developed skills, experiences and networks, the things that have value
to the organization in the future, rather then on past performance
(which is rewarded with one-time bonuses at the completion of a
project) or on seniority or title
- 'Management' at the top is replaced by 'Improvisational Strategizing' at the centre of the organization
The real contention over this new organizational culture is whether it
is efficient enough to justify a new organizational structure to
support it, or whether instead some kind of balance between
hierarchical and autonomous structures is needed. Is it empowering, or
is it naïve, to believe that if an organization sets specific
strategies and goals and then 'gets out of the way', the employees will
effectively figure out the best way to achieve them? Can the tools, the
infrastructure of technologies, knowledge-bases and equipment, needed
to achieve organizational and project objectives, be left up to project
teams to develop as needed and ad hoc, or must they be rationalized and
inventoried and efficiently 'managed'? Who controls the purse-strings,
and approves allocation of budgets and resources for each project --
can project teams really do this themselves or do these resources also
need to be centrally 'managed'?
These issues are important to the future of business innovation. We
must decide whether an organization saddled with the structures and
controls of an old 'management' style can hope to be sufficiently
agile, responsive to customers, creative and focused on new product
development, to survive when that survival depends on strategic
improvisation and continuous innovation.
There are two huge and contradictory trends occurring in organizational
structure today: globalization and fragmentation. Globalization is
occurring because small organizations cannot achieve the scale and
resource capacity needed to be viable, and fragmentation, the spinning
off and incubation of small, narrowly focused 'best of class'
companies, is occurring because large organizations are too unwieldy,
inefficient and inflexible to be innovative and respond to customers'
rapidly evolving needs. So we have today the worst of both worlds:
large, fat, unresponsive global companies and emaciated unscalable
small ones. Furthermore, because of today's concentration of money and
power in the hands of increasing global corporate giants, this system
is in disequilibrium, with dysfunctional non value-added consequences
such as these:
- Once-innovative companies like Microsoft are being besieged by antitrust authorities
- Companies acquire other companies simply to break them up and close them down
- New start-ups are designed expressly to be bought out before they actually produce anything
- Investment analysts claim that synergies from corporate
acquisitions create new value, and that subsequent break-ups into more
focused and specialized companies also create value
- Large organizations are rewarded for cruelly exploiting
weak social and environmental laws in their subsidiary companies'
countries and simultaneously creating unemployment at home, when they
'offshore' production to those countries
The recent macro-economic review by Credit Suisse First Boston, echoing
the prognostications voiced by many economists at recent economic
summits, foresees the evolution of today's corporate structures into
three new, prevailing types of enterprise, which could fix the above
dysfunctions (since different economists use different names for these,
I've used my own):
- Global Utilities: Large organizations that provide
world-class large-scale communication, asset management and
distribution infrastructure.
- Producers: Small organizations that assemble resources and
'build to spec' technologies, tools, products and offerings, for
entrepreneurs, project teams and consumers.
- Innovators: Small organizations that study human problems and needs and create, discover and design solutions to them.
The Global Utilities would be either publicly owned or tightly
regulated, operated on a not-for-profit basis. They would be measured
on efficiency. The Producers and Innovators would be entrepreneurial
partnerships, very project focused. Producers would be measured on
agility, quality and customization, and Innovators on creativity,
quality and quality-of-life improvement. All three types of enterprise
would be measured additionally, of course, on customer satisfaction.
None would be hierarchical, and few would spend an entire career with a
single organization. I have argued elsewhere that, in fact, with
today's technologies there is no need for any of us to have to work
more than a few hours a week to provide a high level of well-being for
everyone anyway -- the fact that we do work so unnecessarily hard and
long is a function of the sustained myths of our modern Western culture
and the extravagant and unsustainable wastefulness of our civilization.
Those with an entrepreneurial bent would form, or join, one or more
Producer or Innovator enterprises over their working life. Those with a
productivity bent would gravitate towards the Global Utilities. Many
others would be self-employed, providing niche advisory services to all
three types of enterprise.
You may think this is a very idealistic view of how 'organizations
should be reorganized', but it is also a very logical one, and one that
could easily be achieved today because of growing dissatisfaction with
the dysfunctionality of today's organizational structures, and the
ability, thanks to the Internet and other powerful new 'organizing'
infrastructure technologies, to bring this 'reorganization of
organizations' about. Only a poverty of imagination, opposition from
elite vested interests, and the inequitable distribution of power and
resources, all of them well within human capability to rectify, are
preventing us from realizing this potentially liberating, perhaps even
Earth-saving, reorganization. In fact, this customer-driven revolution
is already happening, quickly, quietly, and non-violently, its first
manifestation being what Shoshana Zuboff in her best-seller calls The Support Economy: Why Corporations Are Failing Individuals and The Next Episode of Capitalism.
The advent of a New Economy, with Innovators focused intently and
exclusively on solving real human needs and problems (and not on the
hyper-marketed, artificial incrementalism and 'copycat' and 'sequel'
new product development that today's risk-averse oligopolies have our
most creative minds fruitlessly working on) offers the potential of
astounding acceleration of innovation and resolution of seemingly
intractable human problems: pollution, over-population, unemployment,
inequality, human and animal suffering, disease prevention, war and
cruelty, biodegradation, mental illness. Some would say it's not a
moment too soon.
What does all this mean for today's company looking to jump-start its
innovation programs and processes, and today's individual looking to
participate in making his or her own, or his or her employer's,
enterprise more innovative? From the discussion above we can add six
principles of innovation strategy to the eight principles developed
earlier:
- Hierarchy and Autocracy are the Enemies of Innovation:
There is a strong creative tension between individuals and the
communities they elect to or are asked to be part of, caused by
divergent needs, drivers, and behaviours. Each individual and each
community needs its own space. Flat, small, responsive, democratic
organizations are inherently more innovative.
- Innovation Needs an Urgent Problem:
True innovation only occurs where there is consensus that there is an
important problem to solve and a sense of urgency to solve it.
- Cooperation is Replacing Competition:
Competition is now dysfunctional, a vestige of earlier times of
resource scarcity, and cooperation is now essential to effective
innovation.
- The Customer Rules:
The customer is now king and needs only better decision making tools to
become the sole driver of economic activity, rendering obsolete the
need for marketing, branding, and other producer-driven mechanisms of
influencing customer actions.
- Female Organizational Style is More Innovative Than Male:
As shown in the table below, organizational structures, processes and
behaviours more commonly associated with businesses run by women are
gaining traction in the New Economy, and that bodes well for innovation.
- The Emerging New Economy Will Accelerate Innovation:
Despite the current waves of globalization, corporatism and increased
concentration of wealth and power, the Internet and other new
technologies will inexorably break the strangle-hold of riak-averse
oligopolies and unleash a new age of astonishing innovation.
Attribute
|
Female Organization
|
Male Organization
|
Organizational Structure
|
Networked
|
Hierarchical
|
Decision-Making Process
|
Consensual
|
Command-and-Control
|
Team Operation Process
|
Self-Selected, Self-Directed
|
Appointed, Managed
|
Leadership Selection Process
|
Self-Selected
|
Imposed
|
Leadership Style
|
Unassuming, Demonstrative, Responsive
|
Dictatorial, Self-Aggrandizing, Condescending
|
Employment Model
|
Project to Project
|
Up or Out
|
What Gets Rewarded
|
Potential Value of Skills, Experiences, Relationships
|
Past Performance
|
Who Makes Enterprise Decisions
|
Small, Improvisational 'Centre'
|
Disconnected 'Top'
|
Key Advantage
|
Flexible
|
Efficient
|
Attributes of 'Female' versus 'Male' Organization Structures (Adapted from Imperato & Harari, 'Jumping the Curve')
So now we have fourteen principles to guide us in creating innovative organizations.
Six: Prescription for an
Innovative Organization
The
first four years of the century have seen some serious setbacks in
business innovation. The corporatist-backed Bush administration has
introduced legislation to reduce corporate liability to consumers, and
has been extremely lax in enforcing social and environmental laws.
Organizations like the RIAA and Nike have showed that the courts will
allow large corporations great latitude to sue customers (including
infringing on their privacy rights) and to lie to customers in their
advertising (about sweatshop operations, offshoring etc.) Corporations
like Enron have abused public trust and destroyed thousands of
families' livelihoods and life savings. And massive defense and
security expenditures have siphoned off funds that might have been
invested in innovation, and have made corporations and lenders nervous
about any investment while governments and corporations are so
seriously overextended and exposed to interest rate fluctuations. The
result is a climate of great animosity between corporations and
customers, and unprecedented risk aversion.
At the same time, recent surveys indicate a growing corporate awareness
that "you cannot cut (or offshore) your way to greatness", that the
limit to improving profitability by reducing costs and margins has now
more or less been reached, and that innovation must again move to the
forefront if corporations are to have any hope of sustaining that
profitability.
So corporations are looking for low-cost, effective ways to develop new
products, new processes, new delivery channels and new technologies
that will meet important human needs, provide real value to customers,
and be affordable by those customers. This challenge occurs at a time
when the distribution of wealth among customers is massively skewed,
both within and between nations, towards a tiny elite, when many
governments and most corporations and individuals are buried under a
crushing debt load, and when the need for innovation to solve critical
environmental, social and political problems has never been higher.
Simply put, we are living in an age when we cannot afford innovation,
and cannot afford to be without it. Perhaps
the most critical innovation need therefore is for creative mechanisms
to finance, price and pay for the costs of innovation itself. Funding, pricing, and cost management are now inseparable parts of the innovation process.
The prescription I propose draws on a wide variety of innovation
processes that have been advanced by thought leaders on the subject,
especially during the 1990s when the appetite for investment in
innovation peaked, including Peter Drucker's, Cap Gemini's, Credit
Suisse's, Gary Hamel's, and others listed in the bibliography below.
This prescription draws as well from several innovation processes that
I am personally aware of from my years working with Ernst & Young
and its clients, and some lessons from how nature, which has been
innovating since long before we appeared on the planet, goes about it.
This prescription has eighteen steps in eight stages illustrated in the chart above: Listen, Understand, Organize, Create, Experiment, Listen Again, Design, and Implement. The three stages shown in blue -- Understanding, Organizing and Implementing -- are analytical
processes, well-suited to the left-brained deductive thinkers who
predominate in most organizations. The three stages shown in green --
Creating, Experimenting, and Designing -- are creative
processes, better suited to right-brained inductive thinkers who are
relatively scarce in most organizations. The two Listening stages shown
in red are communication
processes, that need to involve customers and other stakeholders, and
everyone in the organization involved in the innovation process.
Assigning (or contracting) the right people for each stage in the
process is essential to its effectiveness, and to its affordability. If
it's done well, it can draw on the strengths of everyone inside and
outside the organization who has a stake in a successful innovation
effort.
Here are the eighteen steps. They are in reasonably sequential order,
but are somewhat recursive: For example, as part of creating
alternative solutions (step 12) it may be necessary to go back and scan
for some additional ideas (step 1). Who
should do each step depends to some extent on the industry and size of
your organization: Large organizations may benefit from having a
dedicated Innovation Team responsible for this, while in a very small
organization it may be a scheduled part-time task of the whole
management team, drawing as well on the diverse backgrounds and ideas
of an informal Advisory Board.
Listen
1. Listen broadly for ideas: Appoint your Innovation Team and have them set up an 'environmental scan' that systematically looks for innovations and
connections not only in your industry but also outside it, outside your country, outside of
business entirely. Have the Team read about, learn about,
and meet with people from the broadest possible spectrum of human
enterprise and natural discovery. Subscribe to journals like
Innovation, and the RSS
feeds of periodicals and websites that report ideas and new
technologies from a wide range of
disciplines. Reward members of the Team for serendipitous readings and
meetings, debrief with them promptly and regularly, filter, refine and
inventory their ideas and learnings for consideration at the Understand, Create and Design stages of the innovation process. Inputs: readings, newsfeeds, conferences, interviews, meetings. Outputs:
a manageable inventory of ideas and insights (categorized and
contextualized appropriately so that they can be simply understood and
practically applied).
2. Listen to 'pathfinder' customers, competitors, and colleagues: Plug yourself in to the 'voice of the customer'. Set a
minimum time quota for everyone
in your organization to spend
face-to-face with business customers, or with customers' customers or
end consumers. Identify 'pathfinder' customers -- those who are most
attuned to their organization's future direction and its need to
change. Employ a 'Think the Customer Ahead' program that engenders
effective listening, elicitation skills, story-telling skills, and
creative
thinking skills , a capacity explained in Imparato & Harari's book
Jumping the Curve. Often the
customer isn't able to articulate his or her needs in a way
that lends itself to quick technology solution development. Listening
to the customer is an iterative process, that entails learning about
the customer's business, understanding the things that keep them
awake at night, suggesting a lot of 'what if's', proffering
opportunities, points-of-view and
possibilities, not just asking baldly about needs and offering
off-the-shelf solutions. Connect with customers indirectly as well,
using all the media at your disposal -- phone surveys, e-mail, website
surveys, customer satisfaction surveys (with lots of open-ended
questions), self-diagnostic tools, videoconferences, etc., to capture
as much information as you can about your customers, their customers,
and their markets. Inputs: conversations, interviews, surveys. Outputs: needs, ideas, stories, industry future state visions, five-forces and SWOT analyses.
3. Listen to the front lines:
Talk with the people who hear directly from customers and other
stakeholders every day -- people in sales, customer service, even
delivery and reception staff. Ask them what they're hearing, and what they
think most needs improvement or rethinking. Create 'space' -- physical
and electronic -- where everyone in the organization can surface,
discuss and advance problems, needs and ideas collaboratively. Let
anyone 'subscribe' to the inventory of news and ideas created in step 1
above. Consider maintaining a running list of the company's Top 10
Challenges to encourage focus and creative thought from everyone in the
organization. Make sure top-level executive sponsorship for innovation
is visible to everyone on the front lines. Give people time off their
'regular work' to focus on organized innovation projects, and tools and
process guidance to use that time effectively. Reward front-line people
for new product and other innovative ideas that they surface from their
conversations with customers and others. Inputs: conversations, idea & collaboration spaces, interviews. Outputs: needs, ideas, stories.
Understand
4. Understand who your actual and potential customers are: Study companies like The Body Shop
that know their customers, their needs, their buying preferences and
criteria intimately. These are companies that spend a lot of face time
with customers and have rigorous processes in place to capture what
they learn, probe what they need, and explore the potential market for
new innovations. And identify and get out and meet with potential customers as well, to understand why they're not already
customers and what could change that. And then have your Innovation
Team cast a wider net and ask who might be customers that are currently
not served by either your company or your competitors. Learn the
lessons of Christensen's The Innovator's Dilemma and The Innovator's Solution
-- how disruptive innovations can (sometimes inadvertently) transform
whole industries, and how that presents your company with both threats
and opportunities that could completely change the profile or even
definition of your customers. Inputs/Outputs:
list of actual and potential customers and what they currently buy,
could be buying, and will and won't be buying in the future, and why.
5. Understand and respect what end-consumers want and need: and based on that 6. Understand what immediate customers will need:
Start with the end-consumer of your products and services, and the
end-consumer of the products of your immediate customers. Their buying
patterns, needs and preferences will determine the success of your
customers, and that will in turn determine their
buying patterns, needs and preferences. The end-consumer has the
ultimate power, and, unlike corporations', their buying decisions are
based on broader and more subjective criteria than business need and
affordability. They buy things they want,
not just things they need. If you sell to the auto industry, you need
to understand why consumers, against all logic, buy SUVs. And if your
company is making money from sweatshop labour or old growth forests,
better come clean now. Business needs to end its abusive relationship
with consumers -- overcharging them, misleading them, suing them, and
selling them inferior, imported merchandise and services. Once
consumers realize their true marketplace power, they will get back at
adversarial suppliers with a vengeance. Business needs to respect them,
respond to them, and be responsible members of the communities in which
they operate. The Reputation Economy isn't here yet, but it's coming.
If you cause consumers to dislike you or distrust you, you'll soon be
dead. Inputs/Outputs:
current state analysis and future state vision of wants and needs for
both current and future immediate customers, and end-consumers, and a
resultant future state vision and emerging needs profile for your
industry.
7. Understand why these wants and needs aren't already met:
Here's the hard part. Things are usually the way they are for a reason.
You know there are wants and needs that aren't being met. The challenge
is not to throw in the towel when you find out why. The technology
doesn't exist? The solution would be very costly or risky to develop?
The solution is not affordable to customers? The solution is too
radical for customers to accept or too complex for them to understand?
The organization currently lacks the capacity or competencies to
produce the solution? That's what innovation is about. Take up the
challenge with your eyes open about what must be overcome, but take up
the challenge. If it was easy someone else would have already done it. Inputs/Outputs: list of challenges.
Organize
8. Organize those with a stake in solving the problem:
Now you know what needs to be done, the next step is to organize the
troops. Who can help solve the problem, assess the alternatives,
provide the needed resources? Outputs:
project team member list, including 'pathfinder' customers and other
outsiders. (Note that the project team is responsible for solving a
specific problem or need, while the Innovation Team has oversight over
the entire innovation effort of the organization -- they aren't the
same group).
9. Organize the program for solving the problem:
There are a lot of techniques and methods that you can use to break
through a problem and come up with solutions. The bibliography below is
replete with them. In my experience, creative minds need a very broad
framework (schedule, budget, high-level process) and a lot of freedom
to figure out how to solve the problem within that framework.
Self-organizing, self-managed innovation project teams seem to work
well in some organizations but not in others. If you insist on imposing
more discipline on the process, more hoops to jump through, control
points and early-stage go/no-go filters, make sure the people you're
imposing it on see the value in these constraints, and that they don't
squeeze the boldest and potentially most successful ideas out in the
process. Outputs: project schedule, budget, program.
10. Organize the resources needed to solve the problem:
The project team needs sufficient tools and knowledge to be able to
understand the problem, the customer need, and the variables that could
impact the potential solutions. Inputs: all the Outputs from steps 1-7 above, redrafted into a cogent and digestible form.
Create
11. Create an environment and capability for innovation:
Give the Innovation Team and the project teams permission to fail, and
teach them how to fail early and inexpensively. Prevent executives from
pushing their 'pet' projects to the detriment of others. Don't let the
'black hats' deep-six good, hairy, audacious ideas prematurely, and
ensure that 'black hat' behaviours are not rewarded by senior
management. Help the team avoid slipping into excessive caution or
incrementalism. Keep the marketing group from unduly influencing the
process with antiquated ideas for 'creating market demand' and
launching products with press releases and self-serving promotional and
advertising campaigns -- In the emerging customer-driven market these
techniques will no longer make a mediocre product a success. Provide
rewards and incentives for team members, and for other contributors to
the innovation effort. Don't tolerate hoarding of ideas and knowledge,
or inter-department 'charges' that block knowledge transfer and
cross-functional collaboration. Share credit for good ideas and
successes, and don't make innovation an area of internal competition.
Help bright, creative, quiet people find their voice, and let people
promote 'crazy' ideas without fear of ridicule. Teach the Innovation
Team and the project teams (and others in the organization who show
interest) techniques that will enhance their creativity and improve the
innovation process, and give them time and resources to discover other
techniques and try them out. Invest adequate, patient capital and
resources for innovation. Give ideas sufficient time to find their
market but don't throw good money after
bad, no matter how well-intentioned. Understand sunk costs and learn
from failures. Consider letting those involved in the innovation
'invest' personally in return for a share of the ultimate revenues or
profits: Having some 'skin in the game'
can be very motivating and empowering. Inputs: time, training, tools, space, sponsorship, leadership and resources. Outputs: people who are inspired, capable and encouraged to contribute productively to the innovation effort.
12. Create lots of alternative solutions:
Don't put everything at risk on one option. Use scenario planning and
other techniques to identify and assess alternatives. Don't reject the
really far-out alternatives prematurely -- cost/risk/benefit decisions
usually can't be properly made until the customers have had the chance
to say their piece again in step 15 below. Outputs: alternative solutions.
Experiment
13. Experiment: Try many things, learn fast from failures, tinker, iterate, combine, transfer:
Try several alternatives simultaneously in different markets to speed
up the assessment process. Use rapid prototyping and other iteration
techniques to expose as many alternatives to the market as possible. Outputs: test results.
Listen Again
14. Listen to potential customers and help them imagine:
Use prototypes and stories to make the innovative product, service,
channel or technology as concrete as possible. Beware customers'
propensity to say 'yes' at this stage when there's no required
commitment. Go back to what you learned from customers in steps 1-7 and
recite what you heard back to the customers for confirmation,
explaining how the innovation addresses the need articulated by the
customers. Listen objectively for confirmation or dissonance. Outputs: customer evaluations
15. Listen to acceptance criteria -- the ‘if’s:
If the product appears to meet the need, the next task is to assess the
customers' buying criteria: price and affordability, convenience,
options, delivery time, upgradability etc. Some of these criteria may
be show-stoppers that will require re-invention or other creative
brainstorming, while others may be able to be addressed in the design
stage below. Outputs: customer buying criteria
16. Listen to ‘what could go wrong’:
Here's where you let the 'black hats' say their piece: What competitive
threats exist or could arise? Is the innovation vulnerable to
disruptive innovation from unexpected sources? Are there unforeseen
production, quality control, political, regulatory, financial,
marketing, or servicing landmines? What's the shelf-life? Could it
become a commodity prematurely? Will it be prohibitively expensive to
produce or to buy? Will it cannibalize existing product sales? Is it a
strategic fit for the organization? Some of these 'what could go
wrongs' may require re-invention or other creative resolution by the
project team, while others may be able to be addressed in the design
stage below. Outputs: list of threats and risks, and resolution plan.
Design
17. Design: consider customer-valued attributes, cost, intuitive ease of use, ease of change, ease of enhancement:
The greatest idea in the world can still be torpedoed by bad design.
The designer has to be told, in no uncertain terms, what attributes are
important to the customer, how much at most the solution can cost, and
the trade-off between ease-of-use and power. Technology products
especially are often over-engineered because additional functions and
features are easy and inexpensive to add, but they add complexity
disproportionate to the benefits of the additional functionality, often
to the point of turning off potential customers. And in this age of
constant upgrades and inter-operability requirements, the solution must
be easy to change, redesign and enhance. Inputs: specifications based on Outputs from steps 12-16 above. Outputs: completed designs.
Implement
18. Make the final go/no-go decision, then implement:
If there are still several alternatives on the drawing board, whittle
them down to a manageable number. If necessary, send the idea back for
reinvention (step 11), re-testing (step 13) or redesign (step 17). If
the previous steps have been done properly, this step should be the
easiest. Once the decision has been made to go, the set-up, production,
viral marketing, sales, distribution, employee and user training,
partnering, after-sales service, success measurement and continuous
improvement should be problem-free, since the 'what could go wrong'
possibilities have already been considered and addressed, and people
from all functional areas of the organization should have been involved
and consulted during the Create and Design stages.
Seven: Applying the Prescription: Some Examples
To
give you a flavour for how this prescription could work in practice,
here
are eight fundamental business problems from different industries, and
some innovations that have recently been (or are currently being)
successfully commercialized to solve them. In each case, the solution
shown could reasonably have been derived using the principles and
process in the prescription above:
Customer Problem / Need
|
Innovation / Technology Solution
|
Car and computer buyers can't get exactly what they want, and hate haggling with dealers.
|
Web sites let you design
your own car or computer, find the closest model to your design, find
the best price for that model, accept payment and deliver it to your
door. Some will even take a completely custom order.
|
Television watchers find most fare awful, TV guides complicated, and VCRs even more complicated.
|
The new TiVo technology
asks for and monitors your preferences, pulls e-schedules off the net
& satellites, and automatically records and indexes your preferred
shows, commercial-free, onto a hard drive.
|
Although newspapers are a
terrible waste of paper, and hard to read on the commuter train,
reading from a computer screen doesn't work either due to poor
legibility and awkwardness.
|
Two innovations are
converging on a solution to this: Erasable paper, which allows you to
print out each day's newspaper onto the same recycled pages; and
ultrathin large screens with memory, that allow you to read one page at
a time on a crisp viewing device smaller than a paperback.
|
Clothing that gets torn or stained is cheaper and easier to replace than repair.
|
A new organic clothing
technology has been developed, modelled after human skin, that heals
and itself. There is even a 'spray-on' version that can help burn
victims to heal without scarring.
|
Banks are facing 'spread'
squeezes, forcing them to generate new revenues from user service
charges instead of interest charges, but consumers hate service charges
and see little value for money in them.
|
Progressive banks are
offering customers a 'menu' of alternative ways of 'subscribing' to
bank services, including variable rate (pay-per-use), fixed rate,
'frequent-flyer' rate (lower or no service charges for users who use
many of the bank's services), and free-if-you-handle-it-yourself rates.
They are also offering a variety of new services that use the Internet
to ignore geography (offering mortgages and business loans on-line
worldwide) and exploit existing infrastructure and knowledge (e.g.
accounting and tax services, insurance, financial planning, credit
management).
|
Retailers are caught in a
squeeze between low-cost Power Centers and consumers' dissatisfaction
with (and cost of) the 'retail experience'.
|
Car companies have
invented the concept of 'try on' centers, where competitors share a
low-cost, do-it-yourself space where consumers can try out competing
models, and then place orders electronically that are delivered, to
their specs, from a low-cost warehouse to the consumer's home. Where
the 'retail experience' requires more than just try-outs, companies
like Home Depot have created value-add services like education (how-to
sessions) and adventure (rock climbing walls at some sporting goods
stores) that now draw customers more powerfully than their products.
|
Audit firms have found
their 'product' commoditized and vilified by regulators for not
measuring what is now important to stakeholders.
|
A US University is
exploring whether 'fraud insurance' would be cheaper than audits and
just as satisfactory to stakeholders and regulators. Meanwhile, some
firms have invented a variety of new ways to measure the value of a
company, including EVA, Balanced Scorecards, and Social Responsibility
Reporting.
|
Many people are intrigued
with, and want, the benefits of computer and Internet technologies, but
don't have the time or comfort with the technologies to use them.
|
High tech companies are
inventing computer and Internet 'appliances' that perform a single task
automatically, simply and transparently e.g. refrigerator that sends a
message when items are out-of-stock, past their 'use before' date, or
too cold or too warm.
|
Conclusion
This presentation was itself the
result of addressing an unmet need: After reading
dozens of books on innovation, I was unable to find one source that
explained in clear terms what innovation is, in a business
context, conveyed the urgent need for businesses to become more
innovative, and provided an actionable prescription for doing so. This
paper was initially developed to provide the Core Innovation Team of
Ernst & Young with background on the history, current state and
leading practices in business innovation, and I am now using it to
develop part of a core curriculum on entrepreneurship, of which
innovation is a critical element.
I hope this analysis has
given you a better understanding of the subject and its importance, and
some useful tools and ideas that you can use to make your organization
more innovative as well. I would welcome the opportunity to continue
the discussion on this subject, by e-mail or through the comments thread below. You can find more of my writings on business innovation in this index.
While I'm optimistic that this prescription will work within business
and other organizations, large and small, I am less convinced that it
will work to solve some of the more deep-seated human needs and
inexorable problems that plague us today, such as global warming,
pollution, the energy crisis, biodegradation, endemic war, violence,
mental illness and disease, animal cruelty, urban sprawl and decay,
crime, unemployment, and the inequitable distribution of resources,
income, wealth and power. While the process should work in principle,
it is unlikely that this process can be followed with sufficient rigour
or resources without (a) a willingness by governments to spend much
more money (paid for by taxes) to solve these problems, (b) a political
will to solve such problems creatively and by consensus, rather than
leaving it to private interests to address them or dealing with them by
brute force, and (c) a much greater awareness, commitment and sense of
responsibility by the body politic of the urgency and opportunity to
solve these problems. But just as business will be driven once again to
invest in innovation in the search to sustain profitability, it is
likely that private citizens and public institutions will ultimately be
driven to invest together in innovation in the search for a liveable,
sustainable world. The process they then use will probably look a lot
like this prescription.
Bibliography
- Boston Consulting Group -- Innovation to Cash (annual survey of executive priorities), 2003
- Cap Gemini -- The Adaptive Imperative, in Perspectives on Business Innovation, 2002
- Chen, Eric and Ho, Kathryn Kai-ling -- Demystifying Innovation, 2002
- Chesbrough, Henry -- Sometimes Success Begins at Failure, in HBR Working Knowledge, 2003
- Chomsky, Noam -- Manufacturing Dissent, 1995
- Christensen, Clay -- The Innovator's Dilemma, 2000
- Christensen, Clay -- The Innovator's Solution, 2003
- Credit Suisse First Boston -- New Economy Forum, synthesis report, 1999
- De Bono, Edward -- Serious Creativity, 1992
- Dertouzos, Michael -- What Will Be, 1999: Although the idea of 'find a need and fill it' is hardly new in
business, an article by MIT's Michael Dertouzos in the December
1999 Technology Review on the pillars of innovation reinforces the
connection between need and innovation. Building on ideas in his book
What Will Be , he says: Perhaps
the most important ingredient of successful innovation is the
creative technological idea that serves a pressing human need. This
kind of creativity, in turn, requires a schizophrenic combination of
rationality and insanity that's outside our ordinary experience.
Imagine that all current inventions in the world and all their possible
logical extensions and uses are inside a huge balloon. People are
pretty good at extending these ideas further, using logic and common
sense. But their results, being logical extensions of what's already
there, stay within the balloon. To escape these old ideas and come up
with something that is radically new, the balloon must be punctured
with something that defies reason -- an [innovation] has been born.
Successful innovators apply their drive and flexibility toward looking
for and blending these two forces [market and technology] wherever they
crop up, always striving to zero in on the key ingredient -- a creative
idea that serves a pressing human need.
- Dixon, Nancy -- The Organizational Learning Cycle, 1994
- Drucker, Peter -- Innovation & Entrepreneurship, 1993
- Drucker, Peter -- Management Challenges for the 21st Century, 1999
- Fast Company magazine -- various online and hard-copy articles on Innovation, 1999-2004, notably the Business at its Best series
- Gehl, John and Douglas, Suzanne -- Innovation (weekly e-magazine)
- Gladwell, Malcolm -- The Tipping Point, 2003
- Hamel, Gary -- Leading the Revolution, 2000
- Handy, Charles -- Age of Unreason, 1998 and Age of Paradox, 1995
- Ichimura, Elliott -- Virtuous Cycle of Innovation, 2001 (unpublished)
- Imperato, Nicholas & Harari, Oren -- Jumping the Curve, 1996
- Kelley, The Art of Innovation, 2001
- Leifer, Richard et al -- Radical Innovation, 2000
- Leonard-Barton, Dorothy -- Wellspring of Knowledge, 1995
- Meadows, Donella -- Places to Intervene in a System, in Whole Earth magazine, 1997
- O'Mara, Kevin -- Five Innovation Best Practices, in ZDNet, 2003
- Payne, Cyndy -- WL Gore & Associates, Case Study in Innovation, in Foundation for Enterprise Development online magazine, 1998
- Peters, Tom -- The Circle of Innovation, 1999
-
Robert, Michel -- Product Innovation Strategy, 1995 suggests
looking for innovative ideas where there are: unexpected successes,
failures or events; process weaknesses; changes in market structure,
demographics, and perceptions; high growth areas and convergences; new
knowledge or technology; changes in economic, political, regulatory,
legal or social environment; changes in markets, customers, resources
or delivery channels.
- Schrage, Michael -- Serious Play, 1999
- Senge, Peter -- The Fifth Discipline, 1990
- Tucker, Robert -- Five Steps to Business Innovation, Business + Strategy Magazine, February 2003
- Von Hippel, Eric -- The Sources of Innovation, 1997
- Wheatley, Margaret -- Leadership & The New Science, 2001
- Zuboff, Shoshana et al -- The Support Economy, 2003
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© Copyright 2004 Dave Pollard.
Last update: 11/05/2004; 9:28:29 PM.
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